Right-click instead of middle mouse
Posted: Wed Nov 25, 2020 2:32 am
Personally, I don't like to use the middle mouse button as it is hard to click and I never need to use the right-click to pick a half stack of item from the quick bar, so I hope if I can use right-click to reset the quick bar which is much easier to do than the middle mouse button.
Also, I've seen people complaining about how they dislike the way quick bar works after the 1.1 updates. Indeed the change makes the quick bar overwriting easier but it also increases the chance of unintended quick bar rewrite. If the change is undone and right-click is used for quick bar reset, the quick bar rewrite is still easier than before and there will be no consequences by unintended left-click.
To be more ambitious, I want to remove the need of the middle mouse button for inventory filters. I noticed that there's no effect when you left-click or right-click an empty inventory slot, which means the right and left clicks can be potentially used to set inventory filters. Additionally, the inventory interactions can have a small change: currently, when holding a stack of an item in inventory, it still occupies the inventory space. what would be better is that it transfers to the character's hand thus not in the inventory anymore, and when I holding it on top of other items they are 'pushed back', leaving an empty space so I can use left-click to set the inventory filter. Similarly, I can right-click on a filtered empty slot to make it empty by holding the item, and right-click to reset the filter.
If they are both implemented, there will be a consistency between inventory, quick bar and logistics requests where left-click is always used for setting and right-click is always used for reset. I also noticed that when you change the logistics request item type the request numbers are reset, but I think it would be good if the number stays, If people want to reset the number they can clear the request before start the new one.
Also, I've seen people complaining about how they dislike the way quick bar works after the 1.1 updates. Indeed the change makes the quick bar overwriting easier but it also increases the chance of unintended quick bar rewrite. If the change is undone and right-click is used for quick bar reset, the quick bar rewrite is still easier than before and there will be no consequences by unintended left-click.
To be more ambitious, I want to remove the need of the middle mouse button for inventory filters. I noticed that there's no effect when you left-click or right-click an empty inventory slot, which means the right and left clicks can be potentially used to set inventory filters. Additionally, the inventory interactions can have a small change: currently, when holding a stack of an item in inventory, it still occupies the inventory space. what would be better is that it transfers to the character's hand thus not in the inventory anymore, and when I holding it on top of other items they are 'pushed back', leaving an empty space so I can use left-click to set the inventory filter. Similarly, I can right-click on a filtered empty slot to make it empty by holding the item, and right-click to reset the filter.
If they are both implemented, there will be a consistency between inventory, quick bar and logistics requests where left-click is always used for setting and right-click is always used for reset. I also noticed that when you change the logistics request item type the request numbers are reset, but I think it would be good if the number stays, If people want to reset the number they can clear the request before start the new one.