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Allow deconstruction/other selection planners from map

Posted: Tue Sep 08, 2020 8:16 pm
by NotRexButCaesar
We can place blueprints from the map now. This is great! It would be even better if we could deconstruct, copy/paste, and use other selection planners from the map view.

Re: Allow deconstruction/other selection planners from map

Posted: Wed Sep 09, 2020 8:34 am
by Qon
Yes please!

I have been considering doing some mod that allows you to pick corners similar to how blueprints are placed and then deconstrcut everything within that area. Not yet sure if it would be possible to interact with other planning tools.

I've been using zoom_to_world(position, 0.05) to zoom out far enough together with my mod Clear Skies of Peace - Toggle Fog of War. This allows me to use planners from map view. Would be nice if the game supported it properly.

Re: Allow deconstruction/other selection planners from map

Posted: Thu Sep 10, 2020 3:10 am
by ssilk
Ah. That bothered me last weekend hard. I’ll try that.

Indeed, Factorio has a small problem with very big blueprints. Meanwhile I think there should be some kind of upper limit from where it say “we recommend to split this blueprint into some parts. Yes/no”

And if you say yes it splits that blueprint automatically into 9 parts (or more) with the edges slightly overlapping to make it easier to edit it, and put it into a bp-book. With correct offset.

There is then also a button: “place remaining blueprints”, which look, which of the parts have been placed lately and places automatically the remaining parts.

Re: Allow deconstruction/other selection planners from map

Posted: Thu Sep 10, 2020 7:21 am
by ickputzdirwech
ssilk wrote:
Thu Sep 10, 2020 3:10 am
And if you say yes it splits that blueprint automatically into 9 parts (or more) with the edges slightly overlapping to make it easier to edit it, and put it into a bp-book. With correct offset.
I like this Idea. I think it would be much simpler though if you could just set a position in the blueprint were the cursor will be when you have the item in hand.

Also +1 for the original suggestion.

Re: Allow deconstruction/other selection planners from map

Posted: Fri Sep 11, 2020 6:59 pm
by NotRexButCaesar
ickputzdirwech wrote:
Thu Sep 10, 2020 7:21 am

I like this Idea. I think it would be much simpler though if you could just set a position in the blueprint were the cursor will be when you have the item in hand.
You can do this by making a global grid of size 1 and put the center where you want the cursor to be

Re: Allow deconstruction/other selection planners from map

Posted: Sat Sep 12, 2020 8:41 am
by ickputzdirwech
AmericanPatriot wrote:
Fri Sep 11, 2020 6:59 pm
ickputzdirwech wrote:
Thu Sep 10, 2020 7:21 am

I like this Idea. I think it would be much simpler though if you could just set a position in the blueprint were the cursor will be when you have the item in hand.
You can do this by making a global grid of size 1 and put the center where you want the cursor to be
True, but you then can’t use the grid anymore.