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Remove from roboports

Posted: Mon Feb 16, 2015 9:45 pm
by Schmendrick
At the moment (in vanilla), there is not often a reason to remove robots from the logistics network. However, in the future (or with mods) there could be situations (mainly regarding upgraded bots and/or repair packs) where a player would want to remove bots automatically, to clear the system of obsolete bots and/or make them available as ingredients.

Re: Remove from roboports

Posted: Tue Feb 17, 2015 12:45 am
by Gandalf
You can place inserters next to roboports to take bots out of the network.

Re: Remove from roboports

Posted: Tue Feb 17, 2015 1:42 am
by DaveMcW
Gandalf wrote:You can place inserters next to roboports to take bots out of the network.
No you can't.

Re: Remove from roboports

Posted: Tue Feb 17, 2015 11:02 am
by Gandalf
DaveMcW wrote:
Gandalf wrote:You can place inserters next to roboports to take bots out of the network.
No you can't.
Dear me, you are right. That's weird, I was sure I had done that at some point.
Well you can use inserters to put bots into roboports, it seemed kinda natural that the opposite was true as well. Since it isn't I support this suggestions.

Re: Remove from roboports

Posted: Tue Feb 17, 2015 8:46 pm
by SHiRKiT
I've suffered from this. My only solution was to cut down the energy from the whole base and rapidly remove the robots from roboports =]

Re: Remove from roboports

Posted: Sun Feb 22, 2015 12:08 pm
by StoneLegion
Would love to see this happen. I'm really sick of vanilla repair kits and I really want to get construction bots using modded kits for example.

Re: Remove from roboports

Posted: Thu Apr 09, 2015 3:21 pm
by kovarex
Yes, we just forget to add the output interface, it is fixed for the next major release (0.12).

It will take a while (2 months probably) until 0.12 is out ...

Re: Remove from roboports

Posted: Tue Apr 14, 2015 11:02 pm
by Cordylus
Removing from roboports only robots or additionaly also a repair packs?