Artillery
Posted: Fri May 10, 2013 7:06 pm
Currently attacking an alien base requires switching from the main gameplay of building a base to a dance of killing creepers while trying to slip rockets between them. It's better when you bring turrets along to make a secure spot to attack from. I think giving the player structures that can be used in an offensive capacity plays to the game's strengths and I would like to see that expanded upon. A buildable, placeable artillery could fill the role of an offensive structure. I think the basic characteristics would be:
In competitive multiplayer the time needed to build and range in your fire could act as a balance.
- Build on ground, stationary
- Load one shot/volley at a time
- Aim by rotation, tiles forward, tiles left/right
- Fire manually (New UI elements would be needed for aiming and firing; something on the right click menu?)
- Fires over enemies/terrain
- Player would have to go do recon to check aim, placing themselves at risk.
- High priority target for creepers; would require turrets and the player to keep safe the closer you get to enemy base.
- A maximum firing range so forward positions would need to be built.
- Mortar -> Shell Artillery -> Rocket Artillery -> Guided Missile
- Firing circuit for firing volleys of artillery at once
- Placeable beacon, ignored by creepers? Some kind of range finder to require less running back and forth to check?
In competitive multiplayer the time needed to build and range in your fire could act as a balance.