Move the "getting off" position for the trains a few pixels?
Posted: Tue Dec 09, 2014 1:44 pm
Hello!
In my latest play I had the idea of organizing my base in such a way so I could use trains for in-base transportation (like a tram).
The idea was to have a series of trains constantly running around the base, and I would hop on and off the trains in motion to get transported (placing stations makes it impractical unless the base is built REALLY far apart).
The thing is, the hopping-on works fine (its a bit dangerous), but the hop-off wont work because the character lands a couple pixels "inside" the train, and is instantly killed.
Maybe it was done this way for a reason, but if not, could the character hop-off spot be moved a couple pixels so you dont get instakilled if jumping off a moving train?
Thank you!
(Sorry for any grammar/spelling mistakes, im from Argentina and english is not my main language)
In my latest play I had the idea of organizing my base in such a way so I could use trains for in-base transportation (like a tram).
The idea was to have a series of trains constantly running around the base, and I would hop on and off the trains in motion to get transported (placing stations makes it impractical unless the base is built REALLY far apart).
The thing is, the hopping-on works fine (its a bit dangerous), but the hop-off wont work because the character lands a couple pixels "inside" the train, and is instantly killed.
Maybe it was done this way for a reason, but if not, could the character hop-off spot be moved a couple pixels so you dont get instakilled if jumping off a moving train?
Thank you!
(Sorry for any grammar/spelling mistakes, im from Argentina and english is not my main language)