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Bots as dots on map overview

Posted: Tue Aug 21, 2018 3:00 am
by adam_bise
When logistics map option pressed, showing bots on map overview would be helpful to spot issues.

Re: Bots as dots on map overview

Posted: Tue Aug 21, 2018 5:48 am
by Koub
Wouldn't this be even better ? viewtopic.php?f=6&t=62157

Re: Bots as dots on map overview

Posted: Tue Aug 21, 2018 7:38 am
by Kyralessa
I'd be happy with just the ability to detect how many bots are waiting to recharge. Combining that with the total number of bots or the number active, I could decide at what threshold to build more roboports.

Re: Bots as dots on map overview

Posted: Tue Aug 21, 2018 1:13 pm
by adam_bise
Koub wrote:Wouldn't this be even better ? viewtopic.php?f=6&t=62157
The heat map would be great too. Either one would reveal pathing problems and logistic loops.

Re: Bots as dots on map overview

Posted: Thu Aug 23, 2018 7:03 am
by darkfrei

Re: Bots as dots on map overview

Posted: Fri Aug 24, 2018 3:39 pm
by adam_bise
darkfrei wrote:Here's the mod for it:
https://mods.factorio.com/mod/ShowBotsOnMap
Sweet!

Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 10:08 am
by voddan
The mode is fine, but what about including this into the vanilla game. After all, isn't it the purpose of mods to try out new ideas, so that the best of them could be implemented in the vanilla game experience?

Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 10:47 am
by Klonan
I made an experiment on something like this a long while ago:


Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 11:38 am
by darkfrei
Klonan wrote:I made an experiment on something like this a long while ago:
Why they are stucking?
https://mods.factorio.com/mod/ShowBotsO ... 000bc35dec

Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 11:41 am
by Klonan
darkfrei wrote:
Klonan wrote:I made an experiment on something like this a long while ago:
Why they are stucking?
https://mods.factorio.com/mod/ShowBotsO ... 000bc35dec
The normal entity charting is only updated every so often to save CPU, most things don't move often (Assembling machines, belts etc.)
For things that do move, we use custom code to draw it, i.e players, trains, cars

The experiment I showed above used custom code to draw the robots as part of the logistic information drawing,
While your mod just uses the normal entity chart rendering, which is not ideal

Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 1:03 pm
by Amarula
Klonan wrote:I made an experiment on something like this a long while ago:
This is amazing! I wouldn't want it on the map all the time, but an option to show or not (like the ability to turn on turret coverage or electric networks). Maybe a little color to show busy/idle/out of power...

Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 1:25 pm
by voddan
Klonan wrote:I made an experiment on something like this a long while ago:
The demo looks stunning! Throw in a color differentiation to show bots with and without items, and you have a very intuitive way to understand a factory's logistics.

I think it should be another layer on the map, similar to turret coverage, etc.

Re: Bots as dots on map overview

Posted: Sun Aug 26, 2018 10:44 pm
by Rseding91
Klonan wrote:I made an experiment on something like this a long while ago:

I added that as a debug option for 0.17.

Re: Bots as dots on map overview

Posted: Mon Aug 27, 2018 2:31 am
by adam_bise
Looks really cool, thanks!

Re: Bots as dots on map overview

Posted: Mon Aug 27, 2018 7:36 am
by voddan
Rseding91 wrote:I added that as a debug option for 0.17.
Awesome, thanks! Looking forward to having it in the game!