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Pollution "Production" Screen
Posted: Tue Sep 30, 2014 12:16 am
by Zengief
It would be nice to see a screen similar to the production screen for pollution.
What entities are generating it?
What *known* entities are reducing it.
For reduction I would expect to see a bar for trees, one for enemy bases, and one for land dissipation. (Are there other ways is it eliminated?)
For production, bars for: burner drills, electric drills, assembly plants, boilers, oil processing, etc.
This way we could have a good idea how to run a greener factory.
I searched for this first and didn't find any similar topics, but if this has been requested before, please disregard.
Re: Pollution "Production" Screen
Posted: Tue Sep 30, 2014 8:57 pm
by ssilk
I think I want to know, which furnace is producing the most pollution (and where it is), and not how much pollution is produced by all furnaces.
And I want to see that on the map, and not in a statistic.
Re: Pollution "Production" Screen
Posted: Wed Oct 01, 2014 2:12 am
by Zengief
I was thinking it would be nice to look at the screen and say, "Oh wow! I didn't realize that pollution was increasing quite that much at night when the boilers kick on. I guess I should invest in more accumulators."
or
" I am showing a large difference in pollution being produced as opposed to what I can account for reducing it. Must be that a large biter base just spawned."
or
"Well is it time to switch to electric furnaces, let me check. Holy cow, those steel furnaces are making 90% of my pollution. Yes it is time."
Re: Pollution "Production" Screen
Posted: Wed Oct 01, 2014 5:49 am
by ssilk
Hm. Ok, let's say it so: I think every info-screen (electric, production and your suggestion (and there are much more)), needs also a co-interface to the map, which looks eventually completely different to the current map.
Re: Pollution "Production" Screen
Posted: Wed Oct 01, 2014 5:41 pm
by Zengief
I can get on board with that idea.
Re: Pollution "Production" Screen
Posted: Thu Oct 02, 2014 1:46 am
by xnmo
I think what might work really well is to have an onscreen overlay of the pollution, similar to how it is done in the SimCity games.
That one is for ground pollution, but air pollution is the same apart from seeing arrows for the wind direction.
How you could transfer this over to Factorio is to have it so the more pollution a building is making, the brighter and more solid red it is in colour.
Re: Pollution "Production" Screen
Posted: Thu Oct 02, 2014 3:00 am
by ssilk
Yes. For example. Or have level-meters (bars) beside it, like in the pic. And more bars about the energy usage (which correspondences a lot), or production.