Temporarily disable logistics slot/personal roboports
Posted: Mon May 22, 2017 12:26 pm
What the title says.
The problem: When respawning, you have nothing. Suddenly all the bots come and delivery you stuff, filling your inventory. Then you go back to your dead body, pick up your stuff, and now you have twice as much as you requested and need to sort out your inventory.
When I die I either need to delete everything from my logistics slot, taking forever to set up again, or run away from the robots that are trying to fill my inventory with materials. Neither of which are really good.
Solution: A simple tickbox to temporarily disable the logistics slot would be nice.
While at it, have one to disable the personal roboports. when in combat
The problem: They come out, try to repair the 0.1% damage on the tank, get killed by spitters/worms, then more get spamed to repair the tank, until you run out of robots while the tank really didn't need any repair to begin with. the option we have now are
- put the bots into the tank. This risks them being destroyed if the tank goes down while they didn't belong in the tank in the first place.
- put them in the trash slots, which will have other issues, when fighting near the base or if it's already full of wood from autotrash or something.
- take out the roboports from the armor, which works but takes some time to do and is tedious every time you want to/need to do combat, and sometimes you just don't have the time to fumble around in your armor
- Have a second armor, which is the easiest and fastest solution but takes a lot of time to do and is very expensive for what little it does. It also takes up an inventory slot.
Solution: checkbox to disable personal roboports.
Another problem with roboports: When driving past some ghostprints or damaged entity at high speed, in example in a train, the robots just start off trying to repair some randomly damaged wall while the train drives past at 150km/s, and then can't catch up after the train moved to the other end of the base, taking forever to come back. I know there is a mod for that ('stop that silly robots' or something like that), but really, it should be vanilla.
The solution: Disable robots when faster than a certain speed and when in a train that's in automatic mode. Perhaps with a checkbox to change this behavior as one likes.
Yet another problem: When building something large, you need to adjust autotrash if you set it up a certain way. if you for example need a large number of assemblers, inserters and belts, like 1000 belts, and you usually only have 200 or so, then you need to adjust all the values before you can pick any more up/request them. A simple checkbox to disable autotrash temporarily would fix the issue. for the most part
The problem: When respawning, you have nothing. Suddenly all the bots come and delivery you stuff, filling your inventory. Then you go back to your dead body, pick up your stuff, and now you have twice as much as you requested and need to sort out your inventory.
When I die I either need to delete everything from my logistics slot, taking forever to set up again, or run away from the robots that are trying to fill my inventory with materials. Neither of which are really good.
Solution: A simple tickbox to temporarily disable the logistics slot would be nice.
While at it, have one to disable the personal roboports. when in combat
The problem: They come out, try to repair the 0.1% damage on the tank, get killed by spitters/worms, then more get spamed to repair the tank, until you run out of robots while the tank really didn't need any repair to begin with. the option we have now are
- put the bots into the tank. This risks them being destroyed if the tank goes down while they didn't belong in the tank in the first place.
- put them in the trash slots, which will have other issues, when fighting near the base or if it's already full of wood from autotrash or something.
- take out the roboports from the armor, which works but takes some time to do and is tedious every time you want to/need to do combat, and sometimes you just don't have the time to fumble around in your armor
- Have a second armor, which is the easiest and fastest solution but takes a lot of time to do and is very expensive for what little it does. It also takes up an inventory slot.
Solution: checkbox to disable personal roboports.
Another problem with roboports: When driving past some ghostprints or damaged entity at high speed, in example in a train, the robots just start off trying to repair some randomly damaged wall while the train drives past at 150km/s, and then can't catch up after the train moved to the other end of the base, taking forever to come back. I know there is a mod for that ('stop that silly robots' or something like that), but really, it should be vanilla.
The solution: Disable robots when faster than a certain speed and when in a train that's in automatic mode. Perhaps with a checkbox to change this behavior as one likes.
Yet another problem: When building something large, you need to adjust autotrash if you set it up a certain way. if you for example need a large number of assemblers, inserters and belts, like 1000 belts, and you usually only have 200 or so, then you need to adjust all the values before you can pick any more up/request them. A simple checkbox to disable autotrash temporarily would fix the issue. for the most part