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Re: Deconstruction planner: everything except trees

Posted: Tue Jun 27, 2017 7:57 pm
by Slayn25
threephi wrote:It would be great if there were a fast way to set the deconstruction planner to ignore trees, as there is when selecting "trees only" when you want to deforest an area.
+1. It's nice to be able to leave as many trees up as possible when placing a mining outpost blueprint. Cleaning up afterwards is a pain though.

Deconstruction Filter - Trees/Rocks AND else

Posted: Sun Nov 04, 2018 6:41 pm
by Grasdaggl
TL;DR
Make it an option to add items to the deconstruction planners filters additionally to all trees and rocks

What ?
Currently (16.51) the deconstruction planner has a checkbox to mark all trees and rocks. It would be cool to be able to add additional filters to the black-/whitelist while selecting trees and rocks with one (or two) clicks.
Why ?
When I relocate a part of the factory or deconstruct outposts, I let the robots deconstruct all but electrical posts, roboports and trees/rocks, in order for the robots to have enought time to clear everything out, before their roboports get removed. Then, in a second pass, I order the removal of the remaining entities. Setting this filter is cumbersome, as there are way too many types of trees/stones.

Re: [0.15] Deconstruct all except trees/rocks

Posted: Sun Nov 04, 2018 11:10 pm
by Koub
[Koub] Merged 3 topics with same or very similar suggestion.

Re: [0.15] Deconstruct all except trees/rocks

Posted: Mon Apr 05, 2021 11:54 am
by ickputzdirwech
I suggest moving this topic in implemented. There are lots of different ideas in it and most of the stuff is already implemented. Everything else is covered by either of these three topics: 68629, 91389 and 97630.