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Liquid wagon partitioning and filtering

Posted: Wed Mar 08, 2017 8:08 pm
by TakingItCasual
Looking at the model for the upcoming liquid wagon, it has 3 tanks. Can they be treated as separate tanks to allow for filtered i/o of liquids? Maybe by allowing filters to be set in the wagon itself, and/or allowing filter(s) to be set on the fluid pump. Vanilla doesn't have that many different fluids, but I can see this being useful in modded games, reducing the required number of wagons by a factor of 3.

Edit: Utility in vanilla: taking the outputs of refineries into one wagon, and carting them off to be unloaded individually for processing.

Image

Re: Liquid wagon partitioning and filtering

Posted: Wed Mar 08, 2017 8:45 pm
by Kane
I'm going to guess no. Rather then seeing them separate I would see it as some sort of special pressurization system, maybe heating or cooling systems, better containment, etc but rather then actually offer the ability to hold multiple liquids. I feel that if someone wants to do that they would and should have either multiple cars or full out trains for that.

Re: Liquid wagon partitioning and filtering

Posted: Thu Mar 09, 2017 3:03 pm
by FalcoGer
A valid reason for partitioning is to prevent the fluid inside to slosh around in curves and all the mass moving to one side, causing the vehicle to topple.
But then again, if you have partitioning, might as well be able to put different stuff in.

Re: Liquid wagon partitioning and filtering

Posted: Thu Mar 09, 2017 4:03 pm
by Yoyobuae
It looks cool... that's enough reason. :D

Re: Liquid wagon partitioning and filtering

Posted: Thu Mar 09, 2017 4:51 pm
by fregate84
I do translation to french, and it look like that we have 3 independents tank who can be merge.

Re: Liquid wagon partitioning and filtering

Posted: Thu Mar 09, 2017 5:21 pm
by Klonan
Image

Re: Liquid wagon partitioning and filtering

Posted: Thu Mar 09, 2017 9:32 pm
by Kane
Oh damn son :O

Re: Liquid wagon partitioning and filtering

Posted: Fri Mar 10, 2017 2:59 pm
by steinio
Klonan wrote:Image
This is one of the cleverest ideas this game got in.

Re: Liquid wagon partitioning and filtering

Posted: Fri Mar 24, 2017 10:26 pm
by The Eriksonn
What about when the train turns around and comes to the same station with all tanks flipped?

Will it be a mess in the pipes or filters in the pumps or something else?

Or just me messing with tracks to prevent it. :?

Re: Liquid wagon partitioning and filtering

Posted: Mon Mar 27, 2017 6:10 pm
by alexzzzz
Klonan wrote:Image
Looking at this picture I can't say for sure which tanks share the same liquid: 1+2 or 2+3. The broken chain, if it's a chain, resembles an open pipe.

Re: Liquid wagon partitioning and filtering

Posted: Mon Mar 27, 2017 10:06 pm
by steinio
2 and 3 are chained/connected together and 1 is not. It's really simple.

Re: Liquid wagon partitioning and filtering

Posted: Wed Mar 29, 2017 9:40 pm
by <NO_NAME>
steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.

Re: Liquid wagon partitioning and filtering

Posted: Fri Mar 31, 2017 2:08 pm
by steinio
<NO_NAME> wrote:
steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.
Yes i agree with you. A pipe would be a more suitable symbol.

Greetings steinio

Re: Liquid wagon partitioning and filtering

Posted: Tue Apr 11, 2017 8:06 am
by Boardy
Technically I guess using valve symbols should be the way to go for liquids.
Image
But I guess it's not very intuitive. The chain symbol doesn't make a lot of sense, but the expressed state is very clear.

Re: Liquid wagon partitioning and filtering

Posted: Tue Apr 11, 2017 9:04 pm
by alexzzzz
I would suggest using these symbols: = and .

1. They are intuitive: liquids are equal, liquids are no equal.
2. Visually they resemble an open pipe and a closed pipe.

Both meanings coincide.

Re: Liquid wagon partitioning and filtering

Posted: Wed Apr 12, 2017 5:34 pm
by ssilk
Handling with liquids works all over the world similar:

Image
Image
Image


So I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".

Re: Liquid wagon partitioning and filtering

Posted: Fri Apr 21, 2017 10:56 pm
by mcwaffles2003
really hope the devs see this, = and ≠ seem like a great idea

Re: Liquid wagon partitioning and filtering

Posted: Fri Apr 21, 2017 11:50 pm
by daniel34
ssilk wrote:Handling with liquids works all over the world similar:
Pics
So I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".
Note that in the second example picture of ssilk the flow is S to N, in the first and third picture (and in the Factorio fluid wagon flow picture) the flow is E to W (or W to E).

I think a ball valve connection would make a lot of sense, something like this (very crude example drawing):
factorio-fluid-crossfeed.png
factorio-fluid-crossfeed.png (11.67 KiB) Viewed 8274 times
The left valve looks like a barrier where fluids can't pass whereas the right one looks connected since there's a line from one to the other.