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Pavement

Posted: Sun Mar 03, 2013 9:52 am
by crom
Adding some pavement crafting options could be easy and make game more fun.

Primary / minimal pavement addition could be just textured tiles, no functionality, can be destroyed and can be walked on. There could be some different colors / textures. Maybe wood, cobblestone, stone slabs, metal slabs, maybe some colored ones, etc. ... Just to make roads and/or mark areas at minimum.

Example ideas that player could do if there would be pavement added : Marking different factory areas with different colors, making parking and landing areas, planning buildings / placeholders, more options for bored engineer to make art!, ... :D

Secondary pavement addition (maybe later version of game) could be adding somekind hp bonus for turrets etc. that have been build over stone/metal pavement. Maybe moving speed bonus etc. (for robots, car and/or player) when moving over pavement.

Re: Pavement

Posted: Sun Mar 03, 2013 10:54 am
by MatLaPatate
I agree with that suggestion, it would be nicer than current stone :)

Re: Pavement

Posted: Sun Mar 03, 2013 12:05 pm
by ficolas
I like this idea, also, walls , they are implemented, but not craftable :s

Re: Pavement

Posted: Mon Mar 04, 2013 12:25 am
by Dakkanor
any foundation stone make real buildings more stable and durable, so why not give a health bonus to buildings make on concrete?

Re: Pavement

Posted: Mon Mar 04, 2013 1:02 am
by Nova
I think the idea of an hp boost for buildings on concrete ground is pretty good. Maybe it is hard to implement, but the higher walking speed is also a good idea - not really necessery i think, but nice. ;)

Re: Pavement

Posted: Mon Mar 04, 2013 10:25 am
by YasP
I was thinking more of a road usable for automated fork lifts. Jumping directly to flying saucers is a bit of a stretch for me. They could come later in the game to upgrade the fork lift system?

Re: Pavement

Posted: Thu May 07, 2015 12:30 am
by Cordylus
I like the new subforums :)

I think it should be moved to "Ready for implementation", since devs said in FF the "roadworks-like" features.

suggestionsummary

Posted: Thu May 07, 2015 6:03 am
by ssilk
suggestionsummary not ready yet (anyone is invited to write it!), reason see Cordylus' post.
We (the forum members) should not move it there, that is dev-job. But we can move it to forum-ready.

Re: Pavement

Posted: Thu May 07, 2015 12:44 pm
by Peter34
Cordylus wrote:I like the new subforums :)

I think it should be moved to "Ready for implementation", since devs said in FF the "roadworks-like" features.
Where did they say that? Do you have a link, please?

Re: Pavement

Posted: Thu May 07, 2015 3:30 pm
by Cordylus

Re: Pavement

Posted: Thu May 07, 2015 7:09 pm
by MeduSalem
"We might relate some other mechanics to it, but we need to discuss it more, maybe you can give us your ideas in the comments."

Well... I can think of one. It should become pretty much a requirement to pave at least some of your factory grounds because there might be ugly things coming from below attracted by some of the ground pollution assemblers and other machinery do. :lol: