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Making Rockets Useful

Posted: Tue Nov 22, 2016 2:16 pm
by Kerberos
So at the moment, apart from winning the game, there is no point to launching a rocket. However late game there is very little (for me at least) to spend resources on. So here's the idea: Payloads. You build a specific satellite which provides an in-game bonus.

1: All Radar boost: Will increase the range of radars slightly for each satellite in order.
2: Personal Radar: Will act as a radar surrounding the player
3: Spot radar: Large coverage of a certain area.
3: Rods from god: Limited use (x10) orbital bombardment.
4: ... There's plenty more ideas.

If there is a reason to launch rockets then there is a reason to spend resources end-game.

Re: Making Rockets Useful

Posted: Tue Nov 22, 2016 9:40 pm
by ssilk

Re: Making Rockets Useful

Posted: Thu Nov 24, 2016 8:35 am
by Mroczny_Pasterz
I would suggest that sending satellite reveals underground resource location.

Instead of drilling one should send satellite and know exactly where mine patches underground are.

Re: Making Rockets Useful

Posted: Sat Dec 04, 2021 12:23 pm
by ickputzdirwech
[ick] Moved to implemented. Not in the way suggested here, but rockets are useful now.

Re: Making Rockets Useful

Posted: Sat Dec 04, 2021 1:36 pm
by DarkShadow44
While we're at it: They're like really useful in SpaceExploration! :lol: