instead of dying, restart in clone center / cloning /respawn

Suggestions that were added to the game.
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Dark_star
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instead of dying, restart in clone center / cloning /respawn

Post by Dark_star »

What about having a clone center. so instead reloading game after being killed the character gets cloned in a clone center back at base.
Most likely small cost in time and resource. The real cost would be, what was happening at the time the character was killed.
I believe a mod might have been done around this idea.

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Drury
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Re: instead of dying, restart in clone center

Post by Drury »

This is one of those ideas that would further benefit from the player character being a humanoid robot. It already makes sense - he doesn't eat, drink or sleep, has an automatic integrated flashlight, pollution doesn't affect him in any way. This cloning center could be a robot assembly, cloning vat fed by iron and copper would be weird anyway.
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cube
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Re: instead of dying, restart in clone center

Post by cube »

There already is a "player-port" in the game that does this. It has no graphics, though and has been last used about a year ago. Nobody knows if it still works :-)
I have no idea what I'm talking about.

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Drury
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Re: instead of dying, restart in clone center

Post by Drury »

Oh cool, so all you have to do is dust it down, pour coffee into Albert till he poops sprites, et voilá.
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FreeER
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Re: instead of dying, restart in clone center

Post by FreeER »

not sure if it's still implemented but the F-mod did create a sprite and recipe for the player-port type (called a spawner if I remember correctly)...I also have a clone mod that I believe works as of right now..........that reminds me that I never finished updating it for fluids...stupid real life interruptions :cry:

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Re: instead of dying, restart in clone center

Post by Dark_star »

cube wrote:There already is a "player-port" in the game that does this. It has no graphics, though and has been last used about a year ago. Nobody knows if it still works :-)
This may be true, but something miss-filed or lost or broken can be concerned not to exist ;)

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Re: instead of dying, restart in clone center

Post by sillyfly »

I was wondering what that "player port" was. Good to know.

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Re: instead of dying, restart in clone center

Post by Prezombie »

Also, as a bonus, a functioning robot building center offers several advantages:

Let the player switch between bodies.

Possibly as a tech upgrade, allow a player to make a simple robot macro, repeating a simple sequence of tasks.

An easy way to "patch in" to a friend's existing game.

Also, that would make it possible to include a realistic hunger mechanic. You'd be able to EAT THE TREES.

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Make Clone : Respawn

Post by colonyan »

Joined cause too similar -- ssilk

Be able to make player clone to replace player body in case of unfortunate death.
This accompanies all the installations to save player's "mind and memories" in other place.

New resource sink.

As it allows respawning, game can go more rough on player around alien attack.
(For buildings, let game memorize all buildings built and add a robot that rebuild automatically with spending resource)

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