[14.1] Queue connecting players
Posted: Sat Aug 27, 2016 12:48 am
Was part of a large group (20+) and experienced a server-wide desync. While everyone was reconnecting, my normally fast connection was slowed to a crawl, and then when it finished with the new non-pausing system, I was treated to 2+ minutes of super-fast replay catch up.
While this was amusing, it just seemed that with the extra step of catching up would increase the traffic the server would need to handle at a given time.
Would it make sense to limit the number of connecting players to 2 or 3 at a time, and give the others waiting an "In queue position x/x", so we limit the amount of traffic dedicated to "catching up"?
While this was amusing, it just seemed that with the extra step of catching up would increase the traffic the server would need to handle at a given time.
Would it make sense to limit the number of connecting players to 2 or 3 at a time, and give the others waiting an "In queue position x/x", so we limit the amount of traffic dedicated to "catching up"?