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Return point for logistic robots
Posted: Mon Feb 25, 2013 12:15 pm
by rk84
As I'm adventuring in wilderness, I sometimes order stuff from base. Like 100 rockets and tasty fish. So after awhile I get my order and send some of the robots back with alien artifacts, but most of them will stay and are defenceless against aliens. Now. I could collect them, but I realise my next order will take twice as long to fulfill.
So it would be nice if you could set resting/idling beacon for robots to return to. Or instead just beacon It could also be repair bay that uses steel to repair robots.
Re: Return point for logistic robots
Posted: Mon Feb 25, 2013 7:20 pm
by Mysteria9
A good suggestion!
It could be a hatch in the ground where they fly down to an underground garage when idle. Would be neat!
Re: Return point for logistic robots
Posted: Wed Feb 27, 2013 9:03 am
by slpwnd
One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
Re: Return point for logistic robots
Posted: Wed Feb 27, 2013 5:56 pm
by Mysteria9
slpwnd wrote:One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
Sounds neat! That would also add a little more to power management, which is nice.
IMO the batteries should be very weak at first but can be upgraded through research.
Re: Return point for logistic robots
Posted: Thu Feb 28, 2013 1:17 am
by DragonPox90210
while talking about return points, could it be made that they can be assigned to certain assemblers or requester chests?
Re: Return point for logistic robots
Posted: Thu Feb 28, 2013 9:32 am
by Dakkanor
slpwnd wrote:One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
i like
it also gives the logistics robots a finite range, you'd have to program in so that the robots don't go too far away from the closest hangar. it would suck if they died and crashed on their way back (or there if its far enough away)
Re: Return point for logistic robots
Posted: Thu Feb 28, 2013 10:23 am
by rk84
DragonPox90210 wrote:while talking about return points, could it be made that they can be assigned to certain assemblers or requester chests?
This idea came to my mind too. Like when you place the robot with right-click, if clicked over chest it would get assigned.
Dakkanor wrote:slpwnd wrote:One of the ideas for the logistic robots we had was that they would use some sort of energy (like batteries or so). And when running low they would need to find the closest "hangar" where they would recharge their batteries.
i like
it also gives the logistics robots a finite range, you'd have to program in so that the robots don't go too far away from the closest hangar. it would suck if they died and crashed on their way back (or there if its far enough away)
Yea it would suck if they drop your artifacts middle of nowhere.
I wouldn't mind if they cheated that bit with infinite energy for recharge trip.
Re: Return point for logistic robots
Posted: Sun Mar 03, 2013 12:15 pm
by ficolas
And I would like them to land too
Re: Return point for logistic robots
Posted: Tue Jun 02, 2015 7:05 am
by quinor
[necro] Already implemented, roboports.