[0.13]Deactivating Train Stop via Network
Posted: Thu Jun 30, 2016 5:27 am
Summary: I want to be able to switch whether a station can be found by trains based on network condition.
As was touched upon here (viewtopic.php?p=164194#p164194) and a few other places, I thought we were going to be able to turn off a train station using network conditions in 13. Unless I'm missing something, that's not the case, so putting it as a suggestion here. To clarify, unlike the thread linked above, I'm talking about being able to make a station ignored by all trains pathfinding -- not having each train make the decision about whether to skip a stop or not (though that is an interesting suggestion).
What I would like to be able to do is have each of my mines given the same station name but have some level of control over when a train visits the mine, like a circuit condition if the ore in the chests is over 6k. This way I can worry about building new mines and not worry about whether my trains are appropriately visiting my existing mines. When a mine starts to run dry it will automatically be visited less, and when it is empty it will no longer be visited. No more worrying about deconstructing empty mines so my trains don't waste time. No more worrying about trains always visiting the closer mine and ignoring the farther but much richer mine.
It seems like we're so close to being able to do this, but just need to be able to deactivate (or remove, or even rename) the station. Unfortunately, it seems I can only control the signal leading into the station, but that doesn't stop the trains from trying to get there (they just queue up outside the station, waiting for the green light).
If I'm missing something obvious please let me know. I've tried a lot of things but can't find an ideal solution that doesn't require me constantly monitoring my trains and mine levels to switch routes. I think maybe the train switch of the rail logic mod (viewtopic.php?f=93&t=14105) might work, but it seems like vanilla should have a way to do this.
As was touched upon here (viewtopic.php?p=164194#p164194) and a few other places, I thought we were going to be able to turn off a train station using network conditions in 13. Unless I'm missing something, that's not the case, so putting it as a suggestion here. To clarify, unlike the thread linked above, I'm talking about being able to make a station ignored by all trains pathfinding -- not having each train make the decision about whether to skip a stop or not (though that is an interesting suggestion).
What I would like to be able to do is have each of my mines given the same station name but have some level of control over when a train visits the mine, like a circuit condition if the ore in the chests is over 6k. This way I can worry about building new mines and not worry about whether my trains are appropriately visiting my existing mines. When a mine starts to run dry it will automatically be visited less, and when it is empty it will no longer be visited. No more worrying about deconstructing empty mines so my trains don't waste time. No more worrying about trains always visiting the closer mine and ignoring the farther but much richer mine.
It seems like we're so close to being able to do this, but just need to be able to deactivate (or remove, or even rename) the station. Unfortunately, it seems I can only control the signal leading into the station, but that doesn't stop the trains from trying to get there (they just queue up outside the station, waiting for the green light).
If I'm missing something obvious please let me know. I've tried a lot of things but can't find an ideal solution that doesn't require me constantly monitoring my trains and mine levels to switch routes. I think maybe the train switch of the rail logic mod (viewtopic.php?f=93&t=14105) might work, but it seems like vanilla should have a way to do this.