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Repair building / robot?
Posted: Mon Feb 25, 2013 7:36 am
by N00byEdge
Any chance of having a building wich can for example send out repair robots or just repair nearby buildidngs, maybe requireing a lot of power? Repairs are already free, by breaking and replacing something, so could you implement some way to do this automatically? I can imagine the research requireing like 300 of each science pack, since it would make defending much easier, maybe too overpowered, but nothing can't be balanced, maybe something super endgame?
Re: Repair building / robot?
Posted: Mon Feb 25, 2013 5:22 pm
by orbito
Robotic Helpers would probably be the next highest attack priority for Creepers, next to the player. I like the way repairing is done currently, but maybe someday it will be more involved; like a Wrench icon to repair when you click on it (and it would take X seconds to repair per damage bar). The Robotic Helper could move to repair any damaged building as soon as it is loses a health bar, at least until it gets swarmed by Creepers.
Re: Repair building / robot?
Posted: Tue Feb 26, 2013 5:39 am
by N00byEdge
orbito wrote:Robotic Helpers would probably be the next highest attack priority for Creepers, next to the player. I like the way repairing is done currently, but maybe someday it will be more involved; like a Wrench icon to repair when you click on it (and it would take X seconds to repair per damage bar). The Robotic Helper could move to repair any damaged building as soon as it is loses a health bar, at least until it gets swarmed by Creepers.
If the only thing you are worrying about is targeting for the creepers, I would almost like to say that it would be like:
1. Things that attack back (including players, if they are attacking)
2. Repair robots /buildings
3. Afk players (lol I do that alot)
4. The rest
But maybe make so they attack repair robot / buildings and turrets, etc. at the same prioity as the things that attack the creepers?
The repair icon also would be a nice addition, I don't like having to pick up and replace my factory over and over again
I bet they figure somethign neat out!
Re: Repair building / robot?
Posted: Mon Apr 13, 2015 9:17 pm
by Cordylus
I dig it out, because it should be moved to "Implemented"
Re: Repair building / robot?
Posted: Tue Apr 14, 2015 5:25 am
by ssilk
Good idea.
Ps: At first read I thought: wtf, that is just a roboport...
then I saw the date...
Re: Repair building / robot?
Posted: Tue Apr 14, 2015 6:19 pm
by Cordylus
There are more of those old implemented suggestions.
Let's find them out to prove that devs really listen to vox populi.