==TL;DR==
Make rail signals behave to characters the same way they behave to other trains.
==Long version:==
I know a poll is alive regarding "How do you enjoy being killed by a train", and one of the answers have been just what I'm suggesting. (viewtopic.php?f=80&t=7717&p=146592#p146592)
As realistic as being violently smashed by a 200km/h half-a-ton block of steel is, it's also unpleasant to have it when you're intently focused on expanding your factory. If the factory is as convoluted as most of ours is (at least at the beginning), being murdered by something you don't even know what is until the "You've been defeated" message is kinda bummer.
So, my suggestion is, IF the player has some signals spread around the rails, make them *try* to turn red when the character crosses the rail ahead of it. That is, if a train is already in collision course with it, (i.e. yellow sign) don't magically break it. Realism in first place
Also, trains smashing biters are a joy to see, so... please keep it?
Make railroad signals character-sensitive!
Moderator: ickputzdirwech
Re: Make railroad signals character-sensitive!
Some similar will be implemented in 0.13 with circuit condition and gates.
https://www.factorio.com/blog/post/fff-140
https://www.factorio.com/blog/post/fff-140
Re: Make railroad signals character-sensitive!
The gate already implements that.
Look at https://www.factorio.com/blog/post/fff-140
Moved to implemented.
Look at https://www.factorio.com/blog/post/fff-140
Moved to implemented.
Cool suggestion: Eatable MOUSE-pointers.
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I still like small signatures...
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
Re: Make railroad signals character-sensitive!
Sorry about that
I think I missed that update.
Keep rocking!
I think I missed that update.
Keep rocking!