Page 1 of 1

[0.9] How to abort deconstruction tasks

Posted: Tue Feb 18, 2014 5:01 pm
by Tami
How can i abort deconstruction tasks for construction bots? For example i want to remove a complete forest and then i want to keep the forest.

Re: [0.9] How to abort deconstruction tasks

Posted: Tue Feb 18, 2014 6:45 pm
by ficolas
Kill the forest!!!

Im not sure I accidentally sended to deconstruct my whole factory (I was seeing how many entities I have) and I loaded an older save , so if there is no way... I think there should be.

Re: [0.9] How to abort deconstruction tasks

Posted: Thu Jul 10, 2014 2:53 am
by Ranakastrasz
I have the same problem, Would be nice to have a solution.

Re: [0.9] How to abort deconstruction tasks

Posted: Thu Jul 10, 2014 6:01 am
by ssilk
moving this into suggestions --ssilk

Re: [0.9] How to abort deconstruction tasks

Posted: Sat Jul 12, 2014 11:59 am
by HeilTec
Some way to cancel a deconstruction order is needed. Many LP's indicate this in their commentary (like Arumba) and I agree.

Re: [0.9] How to abort deconstruction tasks

Posted: Sat Jul 26, 2014 3:13 pm
by HeilTec
Scanning the wiki (Lua/Entity) revealed a canceldeconstruction method.

The entity selected by mouse hover needs to be identified and passed to this method.
Just need to bind that to a key somehow. Anyone have a hint on how to do this?

Re: [0.9] How to abort deconstruction tasks

Posted: Sat Jul 26, 2014 5:05 pm
by Dark
If got far enough into scripting to identify entity that cursor is pointing at then there is a hint:
You can't bind keys, not yet in API at least. But you can create a dummy item that when held in hand/cursor will cancel deconstruction of anything that you hover over with it.

Re: [0.9] How to abort deconstruction tasks

Posted: Sat Jul 26, 2014 5:40 pm
by HeilTec
Like the deconstruction planner - just a green square instead - drag a box to cancel any deconstruction inside.

Re: [0.9] How to abort deconstruction tasks

Posted: Wed Jul 30, 2014 2:01 am
by SHiRKiT
We totally need this!

Re: [0.9] How to abort deconstruction tasks

Posted: Wed Jul 30, 2014 11:17 am
by ssilk
Suggestion: If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.

Re: [0.9] How to abort deconstruction tasks

Posted: Wed Jul 30, 2014 11:41 am
by SHiRKiT
ssilk wrote:If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.
Woah I never new this

Re: [0.9] How to abort deconstruction tasks

Posted: Wed Jul 30, 2014 4:39 pm
by ssilk
Arglll... no, it's a suggestion!!! :)

Re: [0.9] How to abort deconstruction tasks

Posted: Wed Jul 30, 2014 5:06 pm
by HeilTec
ssilk wrote:Suggestion: If deconstruction is used on deconstructed plan with right click or shift, the plan gets deconstructed.
This is very good. No need for new items, just modify behaviour of existing. If I didn't know better I would think this would be very easy to implement.