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Storage chest fix

Posted: Sat Apr 02, 2016 3:19 pm
by bartek990
Hi!

I have an idea how to fix the problem with logistic robots moving recourse from active provider chests to weird locations on the map. I think selecting a recourse by middle mouse click in storage chest (like in wagons) will be a nice and easy solution. It would force robots to transport something to specific storage chest until all dedicated slots will be filled.

Re: Storage chest fix

Posted: Sat Apr 02, 2016 5:16 pm
by _aD
Active provider chests do what it says on the tin - they actively provide to the logistics network. This means logibots must remove their contents to logistics if possible. They don't need fixing as they work as designed :-)

Re: Storage chest fix

Posted: Sat Apr 02, 2016 11:47 pm
by ssilk
Hard to the corner of moving to "won't implement"... :)

Added to viewtopic.php?f=80&t=15326 Stack Filters for Chest, Vehicles and others

Re: Storage chest fix

Posted: Mon May 09, 2016 5:46 pm
by js1
Would love to see that too... I take items out from storage chests (since I use circuit system as an early game logistic system), and logistic system not being able to put stuff into designated storage chest breaks the integration. So if you want to use storage chests for something else aside the logistic system, you're screwed.

Re: Storage chest fix

Posted: Tue May 10, 2016 9:49 am
by bobingabout
js1 wrote:So if you want to use storage chests for something else aside the logistic system, you're screwed.
Isn't that what Smart chests are for?

Re: Storage chest fix

Posted: Thu May 12, 2016 10:41 am
by ssilk
:) That's the reason for "Hard at the corner for moving to won't implement". See above. :D

Re: Storage chest fix

Posted: Wed May 18, 2016 6:15 am
by js1
bobingabout wrote:
js1 wrote:So if you want to use storage chests for something else aside the logistic system, you're screwed.
Isn't that what Smart chests are for?
I used smart chests in the early game, and then upgraded them to logistic chests later. But I still want them to work with the original system, which can take items out completely.

Anyway, I have a simple suggestion on how the problem could be fixed, too. Currently, you can limit chest to have only some slots filled with machines. So what if there was an opposite filter, to limit chest so that some slots are not taken out by machines? Assuming this would work for logistic robots, you could place items in those slots, making sure logistic robots will always prefer it for storage.

Re: Storage chest fix

Posted: Thu May 19, 2016 10:36 am
by kaZ
I will try to translate to ssilkish, the idea is just too good for the not implemented corner .

I think you guys missunderstood the TA maybe due he hasn't explained detailed enough. He is talking about weird locations. He is not questioning the ability of an avtice provider itself. He Is asking for a hybrid between logistic storage chest and requester chest.

Example: you have 1 iron mine that puts it's stuff into an ap. The next few tiles you set up a logistic storage chest. The bots would fill up this lsc.
Now what could happen (most likely in mp) that you have second lsc (already been set up before) which already contains iron. That storage chest is 1km away. The current logic tells the bots to fill that second lsc first . This is what he means by "Weird".

THe solution the TA is very good but needs some addition. When you set up that lsc closeby and filter it by middleclick for iron ore and set up the same 3 km away. The bots still would not know the right place to deliver the ore which it was meant by the player. What's missing is a "closest by check". Prio 1 ap -> filtered lsc closest by. prio 2 deliver to unfiltered lsc. The player has to ensure that he provides the logistic set up that everything works flawless, the filter would enable another game mechanic/logistic concept which can be chosen by the player or not.

Re: Storage chest fix

Posted: Thu May 19, 2016 11:39 am
by ssilk
Hm.
That fixes only parts of the basic problems. Maybe it's a good idea, but maybe not.

What are the basic problems? The basic problem is, that we need more control about how the logistic works. How the robots fly. What they should do first.

So I put it into
viewtopic.php?f=80&t=18093
under "Logistic Chests extensions".

There are a lot of other ideas about the basic problem. :)