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Re: Speed of transport belt turns

Posted: Thu Nov 07, 2013 10:38 pm
by MF-
kovarex wrote: Yes, the game is not aiming for realism, but good gameplay, if we hack a the movement in turns to work better, it is ok.
As it was asked, the question is, what should the gameplay effect of turns be, I personally don't have problems with turns and I use usually red belts for important parts of the factory, but maybe I don't produce so much :)
Seconded.
My important belts also got faster versions in turns.
(And if I had superfast belts, they definitely lacked turns)


@ssilk: I am glad you were there to post my opinion. I wouldn't be able to produce such essays :)

Re: Speed of transport belt turns

Posted: Fri Nov 08, 2013 9:09 am
by ssilk
MF- wrote: @ssilk: I am glad you were there to post my opinion. I wouldn't be able to produce such essays :)
Lol. Indeed, my good postings are short. I produce long postings, when I don't think about "what is the essence of what I want to say?"

Re: Speed of transport belt turns

Posted: Tue Jun 02, 2015 7:22 am
by quinor
[necro] It will be implemented in .12