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Better night vision + Clock

Posted: Mon Oct 21, 2013 12:28 am
by Nova
How about a better night vision? Needs to get researched (not much more science packs than the first night vision, maybe even less or the same) and needs the old night vision to craft.
The (maybe only) benefit: Not the green vision, just plain "night vision". ^^

(At first I thought: "Wtf? Why is my screen green? Bug? Fast, screenshot!", then: "Night vision... :roll:")



A clock. Usable as modul for the armor can the clock show the time in the gui (could need no / negligible energy amount). (Maybe like in minecraft: the clock shows not the real time, but how long it will still be night / when it will be night.)

Re: Better night vision + Clock

Posted: Fri Oct 25, 2013 5:35 pm
by Nova
No other opinion? Too bad explained? ^^

Re: Better night vision + Clock

Posted: Sat Oct 26, 2013 1:59 pm
by Narnach
I'd like a upgraded night vision which is not green.

I only used the green one once to discover I don't like the world to be green.

Re: Better night vision + Clock

Posted: Sat Oct 26, 2013 2:24 pm
by ficolas
Same, everything beeing green bugs me :s

Re: Better night vision + Clock

Posted: Sat Oct 26, 2013 4:47 pm
by Nova
The green is nice in my opinion. Looks very much like "realism", but we are high-tech people (from the future?), it should be possible to remove the green (mostly) with appropriate research.

Re: Better night vision + Clock

Posted: Mon Apr 26, 2021 11:34 am
by ickputzdirwech
[ick] Night vision is no longer green. Moved to implemented. For the clock see for example 18494.