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New inserter

Posted: Mon Oct 14, 2013 3:28 am
by midnight109
We have a Long Inserter that goes one way, but how about one that goes the other way as well?
Instead of just taken a resource from 2 spaces in one way, how about a inserter that can put resource out 2 spaces?
Such as a Assembly building is making say Electronic circuits, run on each side the iron and wire, then a inserter that could take the finished product and put it on the belt after the iron or wire belt instead of just allowing you to take in from 2 spaces and put out one space, let us put in or put out 2 spaces? Or maybe even 3 spaces for inserters for them complexe projects like the Blue Sci Pack >.> Taken in 4 items to make one, then needing a space between them and undground belts to get the stuff out <.<

Re: New inserter

Posted: Mon Oct 14, 2013 4:57 am
by ssilk
Hm. I would say, discussed many times: this handling is part of the gameplay.

Your example is one of the easiest: make a belt with copper- and iron plates. Assembly 1 takes copper and produces wire and assembly 2 takes plates and produced wire (directly out of the assembly 1, which stands of course besides) and makes circuits. It's just not needed.

O. K. Producing blue potion is one of the most complicated stuff, and I wonder every time, how the factory looks now, but soon you have the logistic robots, which make this kind of complicatedness obsolete.

Re: New inserter

Posted: Mon Oct 14, 2013 5:55 am
by Holy-Fire
In 0.7.x, the long inserter takes from 2 spaces away and puts 2 spaces away.

The old method was good too but this is pretty convenient, as you're usually inserting out of or into a building which is at least 2x2, so it's not a problem and allows more flexibility.

(And this post upgraded my forum rank to "long handed inserter". How symbolic :) )

Re: New inserter

Posted: Mon Oct 14, 2013 7:02 am
by wrtlprnft
Holy-Fire wrote:(And this post upgraded my forum rank to "long handed inserter". How symbolic :) )
Which reminds me that filter inserters have been removed from the game, but are still a forum rank :-D

Re: New inserter

Posted: Mon Oct 14, 2013 8:06 am
by ssilk
Yep, memustpostmore, to get rid of that.., ^^

Re: New inserter

Posted: Mon Oct 14, 2013 2:18 pm
by ficolas
A lot more :0

Re: New inserter

Posted: Mon Oct 14, 2013 5:59 pm
by ssilk
Perhaps to become smart inserter, you need to have electric circuits, iron plates and a steel wheel?
:)

Re: New inserter

Posted: Sat Aug 29, 2015 7:14 pm
by ssilk
This was implemented with 0.11 I think.

Re: New inserter

Posted: Mon Aug 31, 2015 10:18 am
by Holy-Fire
ssilk wrote:This was implemented with 0.11 I think.
It was implemented in 0.7.