Alabative armour

Suggestions that were added to the game.

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Dakkanor
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Alabative armour

Post by Dakkanor »

simple idea, armor upgrades for the power armor, armor modules that constantly use power in exchange for increasing damage protection(either protection % or increasing resistance by 1 ect)

also on the same note, and extended storage unit which gives the character more storage slots
and a crafting upgrade unit which could boost crafting speed or allow you to use an upgrade module on your suit.

n9103
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Re: Alabative armour

Post by n9103 »

I honestly have no idea what kind of technology you're referring to, but it's not Ablative or Reactive, as both use very different mechanisms.
Also an important note, both are sacrificial in nature, essentially destroying themselves far faster than conventional armor (in return, reducing damage from specific types of damage much better.)

If I were to guess, it sounds like you're proposing some type of force field generating armor, though no such technology exists in-game.
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FreeER
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Re: Alabative armour

Post by FreeER »

n9103 wrote:If I were to guess, it sounds like you're proposing some type of force field generating armor, though no such technology exists in-game.
I believe this guess is accurate, however I disagree with the last part of this sentence. What, may I ask, do you consider the energy-shield in version 0.7 if not a force field?

as for:
Dakkanor wrote:armor modules that constantly use power in exchange for increasing damage protection(either protection % or increasing resistance by 1 ect)
I think it would be best that if it increased, say, physical damage protection by 5 or 10%, that they would also decrease all other protections by a smaller amount, thus it's more like optimizing your existing shields for what you expect to take rather than being able to have multiple modules that, essentially, boost the power output of your shield (to do that there should be mk3, mk4, etc. shields, in my opinion).
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n9103
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Re: Alabative armour

Post by n9103 »

Yea, my bad, haven't gotten into .7 much as far as individual combat goes, since the campaign was basically made to be impossible.
I usually use that as my measuring stick as to whether I should put additional time into the released version.
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ickputzdirwech
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Re: Alabative armour

Post by ickputzdirwech »

[ick] This was implemented through the energy shield. For the "inventory size equipment" see for example 1504.
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