simple idea, armor upgrades for the power armor, armor modules that constantly use power in exchange for increasing damage protection(either protection % or increasing resistance by 1 ect)
also on the same note, and extended storage unit which gives the character more storage slots
and a crafting upgrade unit which could boost crafting speed or allow you to use an upgrade module on your suit.
Alabative armour
Moderator: ickputzdirwech
Re: Alabative armour
I honestly have no idea what kind of technology you're referring to, but it's not Ablative or Reactive, as both use very different mechanisms.
Also an important note, both are sacrificial in nature, essentially destroying themselves far faster than conventional armor (in return, reducing damage from specific types of damage much better.)
If I were to guess, it sounds like you're proposing some type of force field generating armor, though no such technology exists in-game.
Also an important note, both are sacrificial in nature, essentially destroying themselves far faster than conventional armor (in return, reducing damage from specific types of damage much better.)
If I were to guess, it sounds like you're proposing some type of force field generating armor, though no such technology exists in-game.
Re: Alabative armour
I believe this guess is accurate, however I disagree with the last part of this sentence. What, may I ask, do you consider the energy-shield in version 0.7 if not a force field?n9103 wrote:If I were to guess, it sounds like you're proposing some type of force field generating armor, though no such technology exists in-game.
as for:
I think it would be best that if it increased, say, physical damage protection by 5 or 10%, that they would also decrease all other protections by a smaller amount, thus it's more like optimizing your existing shields for what you expect to take rather than being able to have multiple modules that, essentially, boost the power output of your shield (to do that there should be mk3, mk4, etc. shields, in my opinion).Dakkanor wrote:armor modules that constantly use power in exchange for increasing damage protection(either protection % or increasing resistance by 1 ect)
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~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me
Or drop into #factorio on irc.esper.net
Re: Alabative armour
Yea, my bad, haven't gotten into .7 much as far as individual combat goes, since the campaign was basically made to be impossible.
I usually use that as my measuring stick as to whether I should put additional time into the released version.
I usually use that as my measuring stick as to whether I should put additional time into the released version.
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Re: Alabative armour
[ick] This was implemented through the energy shield. For the "inventory size equipment" see for example 1504.
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