Doors/Gates

Suggestions that have been added to the game.

Moderator: ickputzdirwech

Post Reply
azoundria
Long Handed Inserter
Long Handed Inserter
Posts: 80
Joined: Fri Feb 08, 2013 9:30 am
Contact:

Doors/Gates

Post by azoundria »

Since we have walls, I figured it would be useful to have gates or doors so I could go through but creepers can't. They could be opened/closed manually, or automatically when I stepped near them.

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: Doors/Gates

Post by Nirahiel »

They are going to do it anyway at some point :)

Aarkreinsil
Inserter
Inserter
Posts: 25
Joined: Sun Sep 29, 2013 2:03 pm
Contact:

Re: Doors/Gates

Post by Aarkreinsil »

I dunno, I kinda like the open spots in the wall, since it appears to me that creepers try to path-find through them. That way I can focus my defenses on the open "gate" spots, whereas the wall itself serves just as a barrier to direct the enemy hordes into my turret arrays.

So IF they're going to add gates and doors, they should make the enemies pathfinding acknowledge them as weak spots, so this will still work.

Nirahiel
Filter Inserter
Filter Inserter
Posts: 351
Joined: Mon Sep 23, 2013 2:18 pm
Contact:

Re: Doors/Gates

Post by Nirahiel »

Well, how I see it is, they are always open unless enemies are nearby. Then they close.

ficolas
Smart Inserter
Smart Inserter
Posts: 1068
Joined: Sun Feb 24, 2013 10:24 am
Contact:

Re: Doors/Gates

Post by ficolas »

Aarkreinsil wrote:I dunno, I kinda like the open spots in the wall, since it appears to me that creepers try to path-find through them. That way I can focus my defenses on the open "gate" spots, whereas the wall itself serves just as a barrier to direct the enemy hordes into my turret arrays.

So IF they're going to add gates and doors, they should make the enemies pathfinding acknowledge them as weak spots, so this will still work.
Well if they add them nothing stops you from using it.

User avatar
Math3vv
Long Handed Inserter
Long Handed Inserter
Posts: 99
Joined: Sun Oct 06, 2013 10:47 am
Contact:

Re: Doors/Gates

Post by Math3vv »

bump,

also how about a gate that is Always open but when an enemy goes trough it, it shocks them (when powerd ofcource)

User avatar
FreeER
Smart Inserter
Smart Inserter
Posts: 1266
Joined: Mon Feb 18, 2013 4:26 am
Contact:

Re: Doors/Gates

Post by FreeER »

Math3vv wrote:bump,

also how about a gate that is Always open but when an enemy goes trough it, it shocks them (when powerd ofcource)
Sounds more like an electric fence/wall :) Also walls could return damage against attacking biters, just none have been made to do so (as far as i know)
<I'm really not active any more so these may not be up to date>
~FreeER=Factorio Modding
- Factorio Wiki
- My Factorio Modding Guide
- Wiki Modding Guide
Feel free to pm me :)
Or drop into #factorio on irc.esper.net

User avatar
Cordylus
Fast Inserter
Fast Inserter
Posts: 220
Joined: Wed Jun 25, 2014 11:28 am
Contact:

Re: Doors/Gates

Post by Cordylus »

Implemented in 0.11

Post Reply

Return to “Implemented Suggestions”