I've been playing vanilla Factorio for quite some time and just recently decided that it's time to try some mod packs. My choice was ShadowMegaModpack to be precise but that is beside the point - this problem is universal too all big mod packs.
After playing for about 12h one thing became painfully obvious: the right part of inventory window (I mean crafting section) is just a giant MESS. Please
don't get me wrong - I don't blame mod authors because they obviously try their best to group items into categories.
My point is, despite of their efforts, sooner or later we will get to a point where number of items/crafting recipes will be so huge that we will just drown in it.... and IMHO we already reached that point.
Currently used method of grouping items "is" (or rather "WAS") good enough for lets say 3 big.. maybe 6 small mods. If fact this reminds me of early days of Minecraft... and guess what - today instead of 3-6 mods in a pack we have ones containing well above 120 mods.
Now think for a second about how our crafting window would look like with so many mods (and lets hope that Factorio modding scene will come to that point of growth
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). Finding anything would be virtually impossible without in-depth knowledge of every single mod.
Finally - to the point, and why I mention NEI in the title.
For those of you who doesn't know what is this "NEI" please read spoiler section below.
NEI is one of the mods for Minecraft. One which basically is included in every single mod pack because playing without it would be just horrible.
Here you have some random spotlight of it to get an idea of what it actually is:
https://www.youtube.com/watch?v=TcOAfK7891M
Sooo.. In my honest opinion this is exactly what we need now to solve that problem. Pretty much every functionality of NEI would be GREAT to have in factorio. To be precise:
1) ability to search items (ALL items, not just ones already researched) by typing words. And I mean search not only within item name but also its tooltip etc.
Example:
I'm new to a modpack, I just started and I'm interested what are my options in terms of generating power. So I type in "
generat" and I can see ALL types of lets say " Steam
generator MK XX" but (what's even more important) also "Wind turbine" because in its tooltip contains lets say "
Generates XX up to YY power depending on wind strength"
And there you have it - one simple "query" and I know all my options.. now I can easily
a) check recipes and determine which options are good to start with as in viable in early game
b) compare those options in terms of efficiency etc without clicking back and forth between tabs/groups/whatever
c) plan my research direction based on above comparisons
2) ability to search where item/fluid X can be used.
Example:
Again, I'm new to a modpack. It's the first time I see lets say LAVA. I type in 'lava' and click it - booom, I can see ALL recipes in which lava is used, all generators which accept lava, all machines which can extract it etc.. you see my point here.
It's like having a tutorial without actually writing one by mod author.
3) ability to search all possible ways of getting an item (all recipes)
Example:
Something simple, lets say iron plate. In vanilla it was simple, mine it->smelt it. Now as it turns out you can actually mine->wash->smelt, or mine->centrifuge->smelt ooor mine->crush-smelt and god knows what else.. I had no idea... if I did I'd plan my base in other way. Not to mention that at this moment you not only have no idea about all those options but also you can't even compare them in a civilized way
ALL THAT without even knowing any of the installed mods. This kind of 'quality of life' improvement is just mind blowing. Because lets be honest - when you have 5 mods installed you can expect players to read forum guides or watch a spotlights of all 5 mods. When you have 10+ it's just no longer an option. Player MUST have an option to easily navigate between tons of items/recipes.
Bottom line is - in my opinion it is the only way to go. No amount of tabs/groups will fix this problem. In the end the amount of time needed to click thru all tabs to find a recipe will just exceed the time needed to do it by typing in the name of the item you seek... and honestly this kind of improvement is IMO so important that it should be a part of vanilla functionality, not even a mod, but that is another story.
So.. what do YOU think?
And also am I the only crazy one here who spent first hour of gameplay clicking like madman thru whole research tree trying to figure out what is new in the pack and where to start? Then finally was like "oookkk, I think I get it now" only to play for the next few hours just to realize the sad fact that 'You know NOTHING John..."
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