Save/Load map generation config as String

Suggestions that have been added to the game.

Moderator: ickputzdirwech

Post Reply
User avatar
Poiasdope
Inserter
Inserter
Posts: 44
Joined: Mon Feb 11, 2013 11:20 pm
Contact:

Save/Load map generation config as String

Post by Poiasdope »

What if we could save and load map generation configs as a hash text?
It would be easy for us to share with others even and would become even more great with the addition of new future settings.

Example image:
Image

Save would generate the hash and put it in the field so we could copy it. Load would load the pasted hash.
Just my 2 cents ;)

User avatar
mindreader
Inserter
Inserter
Posts: 36
Joined: Mon Feb 11, 2013 8:08 am
Contact:

Re: Save/Load map generation config as String

Post by mindreader »

That is great idea. Please implement this.

Xinvoker
Inserter
Inserter
Posts: 44
Joined: Tue Feb 12, 2013 3:13 am
Contact:

Re: Save/Load map generation config as String

Post by Xinvoker »

Tbh I really don't see the point in sharing the config. If you could share the exact same map (seed) that would be useful, yes. I believe kovarex said he'd do that.

User avatar
Poiasdope
Inserter
Inserter
Posts: 44
Joined: Mon Feb 11, 2013 11:20 pm
Contact:

Re: Save/Load map generation config as String

Post by Poiasdope »

Xinvoker wrote:Tbh I really don't see the point in sharing the config.
If/when they implement more things like quantity of enemies or structures (ruins) generation, or if you simply want to change between configs quickly, this would help a lot if you play or want to play on several different maps. Sharing is another matter that this would help, if players wanted to. For example someone wanting his friend to play on his map gen config.

Dunno, just thinking possibilities! xD

kovarex
Factorio Staff
Factorio Staff
Posts: 8078
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: Save/Load map generation config as String

Post by kovarex »

This seems like nice idea, I would prefer to have files for that (not just hashstrings), one file per config.
There are things you might not know, not only the configuration will have more and more options in the future.
Also the stuff it covers is quite general, for example, you can add new tile type to the game (by just editing tiles.json and providing needed resources), when you do that and start new game, the option will automatically allow you to setup this new tile configuration as well. (The same with adding new resource types).
The configuration would also contain the seed specification (empty for random).

This way, we could specify condition settings of some challenges as well.

Post Reply

Return to “Implemented Suggestions”