Connect train stops to circuit networks
Posted: Wed May 06, 2015 12:30 pm
Many players have suggested more control over the train loading.
https://forums.factorio.com/forum/vie ... f=6&t=9112
https://forums.factorio.com/forum/vie ... f=6&t=7658
https://forums.factorio.com/forum/vie ... f=6&t=4738
My solution would be to actually not let the train decide, but the train stop, when the train may leave. With circuit networks. Some kind of gate logic implementation would be advisable to make this work well. I'm sure there are plenty of concepts for that already.
The stop-timer may be removed without substitution then. So trains better tie in with the rest of the factory's control flow (no timers anywhere).
Signals on the other hand should not be connected to the circuit network. When you do, you may as well let the player implement the whole signal safety logic using sensors (and logic gates).
https://forums.factorio.com/forum/vie ... f=6&t=9112
https://forums.factorio.com/forum/vie ... f=6&t=7658
https://forums.factorio.com/forum/vie ... f=6&t=4738
My solution would be to actually not let the train decide, but the train stop, when the train may leave. With circuit networks. Some kind of gate logic implementation would be advisable to make this work well. I'm sure there are plenty of concepts for that already.
The stop-timer may be removed without substitution then. So trains better tie in with the rest of the factory's control flow (no timers anywhere).
Signals on the other hand should not be connected to the circuit network. When you do, you may as well let the player implement the whole signal safety logic using sensors (and logic gates).