Making Rockets Useful

Suggestions that were added to the game.

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Kerberos
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Making Rockets Useful

Post by Kerberos »

So at the moment, apart from winning the game, there is no point to launching a rocket. However late game there is very little (for me at least) to spend resources on. So here's the idea: Payloads. You build a specific satellite which provides an in-game bonus.

1: All Radar boost: Will increase the range of radars slightly for each satellite in order.
2: Personal Radar: Will act as a radar surrounding the player
3: Spot radar: Large coverage of a certain area.
3: Rods from god: Limited use (x10) orbital bombardment.
4: ... There's plenty more ideas.

If there is a reason to launch rockets then there is a reason to spend resources end-game.

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ssilk
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Re: Making Rockets Useful

Post by ssilk »

Cool suggestion: Eatable MOUSE-pointers.
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Mroczny_Pasterz
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Re: Making Rockets Useful

Post by Mroczny_Pasterz »

I would suggest that sending satellite reveals underground resource location.

Instead of drilling one should send satellite and know exactly where mine patches underground are.

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ickputzdirwech
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Re: Making Rockets Useful

Post by ickputzdirwech »

[ick] Moved to implemented. Not in the way suggested here, but rockets are useful now.
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DarkShadow44
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Re: Making Rockets Useful

Post by DarkShadow44 »

While we're at it: They're like really useful in SpaceExploration! :lol:

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