Bots as dots on map overview

Suggestions that were added to the game.
Post Reply
adam_bise
Fast Inserter
Fast Inserter
Posts: 102
Joined: Fri Jun 08, 2018 10:42 pm

Bots as dots on map overview

Post by adam_bise » Tue Aug 21, 2018 3:00 am

When logistics map option pressed, showing bots on map overview would be helpful to spot issues.

Koub
Global Moderator
Global Moderator
Posts: 3875
Joined: Fri May 30, 2014 8:54 am

Re: Bots as dots on map overview

Post by Koub » Tue Aug 21, 2018 5:48 am

Wouldn't this be even better ? viewtopic.php?f=6&t=62157
Koub - Please consider English is not my native language.

Kyralessa
Long Handed Inserter
Long Handed Inserter
Posts: 65
Joined: Thu Sep 29, 2016 5:58 pm

Re: Bots as dots on map overview

Post by Kyralessa » Tue Aug 21, 2018 7:38 am

I'd be happy with just the ability to detect how many bots are waiting to recharge. Combining that with the total number of bots or the number active, I could decide at what threshold to build more roboports.

adam_bise
Fast Inserter
Fast Inserter
Posts: 102
Joined: Fri Jun 08, 2018 10:42 pm

Re: Bots as dots on map overview

Post by adam_bise » Tue Aug 21, 2018 1:13 pm

Koub wrote:Wouldn't this be even better ? viewtopic.php?f=6&t=62157
The heat map would be great too. Either one would reveal pathing problems and logistic loops.

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 1522
Joined: Thu Nov 20, 2014 11:11 pm

Re: Bots as dots on map overview

Post by darkfrei » Thu Aug 23, 2018 7:03 am


adam_bise
Fast Inserter
Fast Inserter
Posts: 102
Joined: Fri Jun 08, 2018 10:42 pm

Re: Bots as dots on map overview

Post by adam_bise » Fri Aug 24, 2018 3:39 pm

darkfrei wrote:Here's the mod for it:
https://mods.factorio.com/mod/ShowBotsOnMap
Sweet!

voddan
Fast Inserter
Fast Inserter
Posts: 112
Joined: Sat Jun 03, 2017 9:22 pm

Re: Bots as dots on map overview

Post by voddan » Sun Aug 26, 2018 10:08 am

The mode is fine, but what about including this into the vanilla game. After all, isn't it the purpose of mods to try out new ideas, so that the best of them could be implemented in the vanilla game experience?

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3278
Joined: Sun Jan 11, 2015 2:09 pm

Re: Bots as dots on map overview

Post by Klonan » Sun Aug 26, 2018 10:47 am

I made an experiment on something like this a long while ago:

Attachments
2017-09-24_18-58-42.webm
(5.58 MiB) Downloaded 291 times

User avatar
darkfrei
Smart Inserter
Smart Inserter
Posts: 1522
Joined: Thu Nov 20, 2014 11:11 pm

Re: Bots as dots on map overview

Post by darkfrei » Sun Aug 26, 2018 11:38 am

Klonan wrote:I made an experiment on something like this a long while ago:
Why they are stucking?
https://mods.factorio.com/mod/ShowBotsO ... 000bc35dec

User avatar
Klonan
Factorio Staff
Factorio Staff
Posts: 3278
Joined: Sun Jan 11, 2015 2:09 pm

Re: Bots as dots on map overview

Post by Klonan » Sun Aug 26, 2018 11:41 am

darkfrei wrote:
Klonan wrote:I made an experiment on something like this a long while ago:
Why they are stucking?
https://mods.factorio.com/mod/ShowBotsO ... 000bc35dec
The normal entity charting is only updated every so often to save CPU, most things don't move often (Assembling machines, belts etc.)
For things that do move, we use custom code to draw it, i.e players, trains, cars

The experiment I showed above used custom code to draw the robots as part of the logistic information drawing,
While your mod just uses the normal entity chart rendering, which is not ideal

Amarula
Long Handed Inserter
Long Handed Inserter
Posts: 75
Joined: Fri Apr 27, 2018 1:29 pm

Re: Bots as dots on map overview

Post by Amarula » Sun Aug 26, 2018 1:03 pm

Klonan wrote:I made an experiment on something like this a long while ago:
This is amazing! I wouldn't want it on the map all the time, but an option to show or not (like the ability to turn on turret coverage or electric networks). Maybe a little color to show busy/idle/out of power...

voddan
Fast Inserter
Fast Inserter
Posts: 112
Joined: Sat Jun 03, 2017 9:22 pm

Re: Bots as dots on map overview

Post by voddan » Sun Aug 26, 2018 1:25 pm

Klonan wrote:I made an experiment on something like this a long while ago:
The demo looks stunning! Throw in a color differentiation to show bots with and without items, and you have a very intuitive way to understand a factory's logistics.

I think it should be another layer on the map, similar to turret coverage, etc.

Rseding91
Factorio Staff
Factorio Staff
Posts: 7979
Joined: Wed Jun 11, 2014 5:23 am

Re: Bots as dots on map overview

Post by Rseding91 » Sun Aug 26, 2018 10:44 pm

Klonan wrote:I made an experiment on something like this a long while ago:

I added that as a debug option for 0.17.
If you want to get ahold of me I'm almost always on IRC and Discord.

adam_bise
Fast Inserter
Fast Inserter
Posts: 102
Joined: Fri Jun 08, 2018 10:42 pm

Re: Bots as dots on map overview

Post by adam_bise » Mon Aug 27, 2018 2:31 am

Looks really cool, thanks!

voddan
Fast Inserter
Fast Inserter
Posts: 112
Joined: Sat Jun 03, 2017 9:22 pm

Re: Bots as dots on map overview

Post by voddan » Mon Aug 27, 2018 7:36 am

Rseding91 wrote:I added that as a debug option for 0.17.
Awesome, thanks! Looking forward to having it in the game!

Post Reply

Return to “Implemented Suggestions”