Liquid wagon partitioning and filtering

Suggestions that have been added to the game.

Moderator: ickputzdirwech

TakingItCasual
Burner Inserter
Burner Inserter
Posts: 5
Joined: Wed Mar 08, 2017 7:53 pm
Contact:

Liquid wagon partitioning and filtering

Post by TakingItCasual »

Looking at the model for the upcoming liquid wagon, it has 3 tanks. Can they be treated as separate tanks to allow for filtered i/o of liquids? Maybe by allowing filters to be set in the wagon itself, and/or allowing filter(s) to be set on the fluid pump. Vanilla doesn't have that many different fluids, but I can see this being useful in modded games, reducing the required number of wagons by a factor of 3.

Edit: Utility in vanilla: taking the outputs of refineries into one wagon, and carting them off to be unloaded individually for processing.

Image
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by StoneLegion »

I'm going to guess no. Rather then seeing them separate I would see it as some sort of special pressurization system, maybe heating or cooling systems, better containment, etc but rather then actually offer the ability to hold multiple liquids. I feel that if someone wants to do that they would and should have either multiple cars or full out trains for that.
FalcoGer
Long Handed Inserter
Long Handed Inserter
Posts: 78
Joined: Fri Sep 05, 2014 3:11 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by FalcoGer »

A valid reason for partitioning is to prevent the fluid inside to slosh around in curves and all the mass moving to one side, causing the vehicle to topple.
But then again, if you have partitioning, might as well be able to put different stuff in.
Yoyobuae
Filter Inserter
Filter Inserter
Posts: 511
Joined: Fri Nov 04, 2016 11:04 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by Yoyobuae »

It looks cool... that's enough reason. :D
fregate84
Fast Inserter
Fast Inserter
Posts: 235
Joined: Sun Jun 22, 2014 10:56 am
Contact:

Re: Liquid wagon partitioning and filtering

Post by fregate84 »

I do translation to french, and it look like that we have 3 independents tank who can be merge.
User avatar
StoneLegion
Filter Inserter
Filter Inserter
Posts: 687
Joined: Fri Sep 05, 2014 7:34 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by StoneLegion »

Oh damn son :O
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by steinio »

Klonan wrote:Image
This is one of the cleverest ideas this game got in.
Image

Transport Belt Repair Man

View unread Posts
The Eriksonn
Fast Inserter
Fast Inserter
Posts: 230
Joined: Wed Jun 08, 2016 6:16 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by The Eriksonn »

What about when the train turns around and comes to the same station with all tanks flipped?

Will it be a mess in the pipes or filters in the pumps or something else?

Or just me messing with tracks to prevent it. :?
alexzzzz
Inserter
Inserter
Posts: 36
Joined: Sat Jan 17, 2015 5:28 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by alexzzzz »

Klonan wrote:Image
Looking at this picture I can't say for sure which tanks share the same liquid: 1+2 or 2+3. The broken chain, if it's a chain, resembles an open pipe.
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by steinio »

2 and 3 are chained/connected together and 1 is not. It's really simple.
Image

Transport Belt Repair Man

View unread Posts
User avatar
<NO_NAME>
Filter Inserter
Filter Inserter
Posts: 295
Joined: Tue Aug 02, 2016 9:52 am
Contact:

Re: Liquid wagon partitioning and filtering

Post by <NO_NAME> »

steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by steinio »

<NO_NAME> wrote:
steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.
Yes i agree with you. A pipe would be a more suitable symbol.

Greetings steinio
Image

Transport Belt Repair Man

View unread Posts
User avatar
Boardy
Inserter
Inserter
Posts: 26
Joined: Wed Aug 17, 2016 6:18 am
Contact:

Re: Liquid wagon partitioning and filtering

Post by Boardy »

Technically I guess using valve symbols should be the way to go for liquids.
Image
But I guess it's not very intuitive. The chain symbol doesn't make a lot of sense, but the expressed state is very clear.
alexzzzz
Inserter
Inserter
Posts: 36
Joined: Sat Jan 17, 2015 5:28 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by alexzzzz »

I would suggest using these symbols: = and .

1. They are intuitive: liquids are equal, liquids are no equal.
2. Visually they resemble an open pipe and a closed pipe.

Both meanings coincide.
User avatar
ssilk
Global Moderator
Global Moderator
Posts: 12889
Joined: Tue Apr 16, 2013 10:35 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by ssilk »

Handling with liquids works all over the world similar:

Image
Image
Image


So I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".
Cool suggestion: Eatable MOUSE-pointers.
Have you used the Advanced Search today?
Need help, question? FAQ - Wiki - Forum help
I still like small signatures...
mcwaffles2003
Inserter
Inserter
Posts: 30
Joined: Wed Feb 01, 2017 7:56 pm
Contact:

Re: Liquid wagon partitioning and filtering

Post by mcwaffles2003 »

really hope the devs see this, = and ≠ seem like a great idea
daniel34
Global Moderator
Global Moderator
Posts: 2761
Joined: Thu Dec 25, 2014 7:30 am
Contact:

Re: Liquid wagon partitioning and filtering

Post by daniel34 »

ssilk wrote:Handling with liquids works all over the world similar:
Pics
So I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".
Note that in the second example picture of ssilk the flow is S to N, in the first and third picture (and in the Factorio fluid wagon flow picture) the flow is E to W (or W to E).

I think a ball valve connection would make a lot of sense, something like this (very crude example drawing):
factorio-fluid-crossfeed.png
factorio-fluid-crossfeed.png (11.67 KiB) Viewed 9230 times
The left valve looks like a barrier where fluids can't pass whereas the right one looks connected since there's a line from one to the other.
quick links: log file | graphical issues | wiki
Post Reply

Return to “Implemented Suggestions”