Liquid wagon partitioning and filtering
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- Burner Inserter
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Liquid wagon partitioning and filtering
Looking at the model for the upcoming liquid wagon, it has 3 tanks. Can they be treated as separate tanks to allow for filtered i/o of liquids? Maybe by allowing filters to be set in the wagon itself, and/or allowing filter(s) to be set on the fluid pump. Vanilla doesn't have that many different fluids, but I can see this being useful in modded games, reducing the required number of wagons by a factor of 3.
Edit: Utility in vanilla: taking the outputs of refineries into one wagon, and carting them off to be unloaded individually for processing.
Edit: Utility in vanilla: taking the outputs of refineries into one wagon, and carting them off to be unloaded individually for processing.
- StoneLegion
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Re: Liquid wagon partitioning and filtering
I'm going to guess no. Rather then seeing them separate I would see it as some sort of special pressurization system, maybe heating or cooling systems, better containment, etc but rather then actually offer the ability to hold multiple liquids. I feel that if someone wants to do that they would and should have either multiple cars or full out trains for that.
Re: Liquid wagon partitioning and filtering
A valid reason for partitioning is to prevent the fluid inside to slosh around in curves and all the mass moving to one side, causing the vehicle to topple.
But then again, if you have partitioning, might as well be able to put different stuff in.
But then again, if you have partitioning, might as well be able to put different stuff in.
Re: Liquid wagon partitioning and filtering
It looks cool... that's enough reason.
Re: Liquid wagon partitioning and filtering
I do translation to french, and it look like that we have 3 independents tank who can be merge.
- StoneLegion
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Re: Liquid wagon partitioning and filtering
Oh damn son :O
Re: Liquid wagon partitioning and filtering
This is one of the cleverest ideas this game got in.Klonan wrote:
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Re: Liquid wagon partitioning and filtering
What about when the train turns around and comes to the same station with all tanks flipped?
Will it be a mess in the pipes or filters in the pumps or something else?
Or just me messing with tracks to prevent it.
Will it be a mess in the pipes or filters in the pumps or something else?
Or just me messing with tracks to prevent it.
Re: Liquid wagon partitioning and filtering
Looking at this picture I can't say for sure which tanks share the same liquid: 1+2 or 2+3. The broken chain, if it's a chain, resembles an open pipe.Klonan wrote:
Re: Liquid wagon partitioning and filtering
2 and 3 are chained/connected together and 1 is not. It's really simple.
Re: Liquid wagon partitioning and filtering
Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
I am a translator. And what did you do for Factorio?
Check out my mod "Realistic Ores" and my other mods!
Check out my mod "Realistic Ores" and my other mods!
Re: Liquid wagon partitioning and filtering
Yes i agree with you. A pipe would be a more suitable symbol.<NO_NAME> wrote:Not really. It is simple if you can see a chain as a reference. When all tanks are disconnected, an open pipe is what springs to mind first.steinio wrote:2 and 3 are chained/connected together and 1 is not. It's really simple.
Greetings steinio
Re: Liquid wagon partitioning and filtering
Technically I guess using valve symbols should be the way to go for liquids.
But I guess it's not very intuitive. The chain symbol doesn't make a lot of sense, but the expressed state is very clear.
But I guess it's not very intuitive. The chain symbol doesn't make a lot of sense, but the expressed state is very clear.
Re: Liquid wagon partitioning and filtering
I would suggest using these symbols: = and ≠.
1. They are intuitive: liquids are equal, liquids are no equal.
2. Visually they resemble an open pipe and a closed pipe.
Both meanings coincide.
1. They are intuitive: liquids are equal, liquids are no equal.
2. Visually they resemble an open pipe and a closed pipe.
Both meanings coincide.
Re: Liquid wagon partitioning and filtering
Handling with liquids works all over the world similar:
So I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".
So I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".
Cool suggestion: Eatable MOUSE-pointers.
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Re: Liquid wagon partitioning and filtering
really hope the devs see this, = and ≠ seem like a great idea
Re: Liquid wagon partitioning and filtering
Note that in the second example picture of ssilk the flow is S to N, in the first and third picture (and in the Factorio fluid wagon flow picture) the flow is E to W (or W to E).ssilk wrote:Handling with liquids works all over the world similar:PicsSo I suggest instead of the "connected/unconnected"-icon, that this is replaced with something, that is more like fluids are handled: "open/close".
I think a ball valve connection would make a lot of sense, something like this (very crude example drawing): The left valve looks like a barrier where fluids can't pass whereas the right one looks connected since there's a line from one to the other.