LuaGameScript.font_prototypes
Posted: Sat Dec 12, 2020 1:50 pm
Reading the available fonts would greatly help during mod gui development.
I would like to generate a bunch of design previews with font variations to see what looks best, so i need them on the lua side too. If including the full prototypes it too much work a simple list like LuaGameScript.styles might also work (though then i can't read the font sizes).Bilka wrote: Sat Dec 12, 2020 2:32 pm Do you need specifically all font prototypes inside the mod, or would the addition of the fonts to the prototype explorer also help with mod gui development?