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expose custom name

Posted: Mon Aug 17, 2020 3:54 pm
by micromario
Spidertron custom name is not exposed in the API

I would use this to specify a single spidertron to the player

Re: expose custom name

Posted: Mon Aug 17, 2020 4:01 pm
by Xorimuth
+1 I'd also like to be able to read and write a custom spidertron name.

Re: expose custom name

Posted: Sat Aug 22, 2020 2:10 pm
by robot256
I need this too to save and restore the Spidertron name when serializing the entity.

Re: expose custom name

Posted: Fri Nov 20, 2020 9:43 pm
by Xorimuth
Any kind-hearted dev willing to squeeze this into 1.1?

Re: expose custom name

Posted: Thu Jan 14, 2021 11:24 am
by Xorimuth
Added in 1.1.9 as LuaEntity.entity_label. Thanks!