Request: show item burnt result in tooltip
Posted: Tue Feb 04, 2020 2:10 am
It's currently possible for items with a fuel value to define a "burnt result", e.g. used up uranium fuel cells, ash, flat batteries.
Now that the greatly improved tooltips separate out the item and recipe info instead of trying to mush them together, it would be useful if the item tooltip could show the burnt result of fuel items, if there is one.
Use case: educating the player about modded recipe chains where the only way of obtaining one of the ingredients is via a burnt result. The only reference source for recipes and production chains in Factorio is the crafting menu and recipe tooltips. Because "burners" don't use recipes, there is no recipe to show. This means that if a burnt result is the only way of obtaining the item, and that item is an ingredient in a bona fide recipe, the player is forced to guess at how to obtain it or the modder has to take extra measures. Even mods like FNEI can't help the player because again, it's not a recipe that produces the item.
There is one example of this in vanilla: the nuclear fuel reprocessing recipe. It doesn't require a mighty intellect to work out that "used up uranium fuel cells" are a product of a reactor "burning" the original fuel cells, but it doesn't actually tell you this anywhere within the game. In mods, it might be anything fantastical.
To be clear, I'm not asking for a property - I think it should just be the default.
Yes, we can fake it with item descriptions. Yes, players can "discover" the burnt result if they stumble around burning things. But I think it would help.
Now that the greatly improved tooltips separate out the item and recipe info instead of trying to mush them together, it would be useful if the item tooltip could show the burnt result of fuel items, if there is one.
Use case: educating the player about modded recipe chains where the only way of obtaining one of the ingredients is via a burnt result. The only reference source for recipes and production chains in Factorio is the crafting menu and recipe tooltips. Because "burners" don't use recipes, there is no recipe to show. This means that if a burnt result is the only way of obtaining the item, and that item is an ingredient in a bona fide recipe, the player is forced to guess at how to obtain it or the modder has to take extra measures. Even mods like FNEI can't help the player because again, it's not a recipe that produces the item.
There is one example of this in vanilla: the nuclear fuel reprocessing recipe. It doesn't require a mighty intellect to work out that "used up uranium fuel cells" are a product of a reactor "burning" the original fuel cells, but it doesn't actually tell you this anywhere within the game. In mods, it might be anything fantastical.
To be clear, I'm not asking for a property - I think it should just be the default.
Yes, we can fake it with item descriptions. Yes, players can "discover" the burnt result if they stumble around burning things. But I think it would help.