Allow setting filters for events on the damage done for on_entity_damaged
Posted: Sun Jan 05, 2020 9:05 pm
Use cases:
- Biters seem to trigger on_entity_damaged walking around and crashing into each other. However, all these events are always 0 final_damage_amount, and hence, not that useful imo
- Spitters shooting walls trigger it too, and i guess the reduction or something is triggering 0 final_damage_amount also.
Alternatively, would just skipping events that will do 0 final damage have any bad consequence?
- Biters seem to trigger on_entity_damaged walking around and crashing into each other. However, all these events are always 0 final_damage_amount, and hence, not that useful imo
- Spitters shooting walls trigger it too, and i guess the reduction or something is triggering 0 final_damage_amount also.
Alternatively, would just skipping events that will do 0 final damage have any bad consequence?