Additional force for prototype action: "non-ally"

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Mooncat
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Additional force for prototype action: "non-ally"

Post by Mooncat »

Request:
An additional option for triggering actions on both neutral and enemy forces.

We know that there are "ally" and "enemy" for prototype actions (e.g. land-mine has "enemy").
But I think land mines should also damage the neutral forces too, e.g. trees.
So, we need an additional option besides "ally" and "enemy".

It can be"non-ally", "neutral-enemy"...

Alternatively, change "force" into "forces" (array), and add the option "neutral", so there will be "ally", "enemy" and "neutral" in total.

Jap2.0
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Re: Additional force for prototype action: "non-ally"

Post by Jap2.0 »

Can you cause actions to affect only things on neutral forces? If so, you could just do identical actions to enemy and neutral forces at the same time.
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Mooncat
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Re: Additional force for prototype action: "non-ally"

Post by Mooncat »

Jap2.0 wrote:Can you cause actions to affect only things on neutral forces? If so, you could just do identical actions to enemy and neutral forces at the same time.
Yes, adding the "neutral" option can help.

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