Simple property requests (something that exists but has no way to read/write it)

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Rseding91
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Simple property requests (something that exists but has no way to read/write it)

Post by Rseding91 »

This is a centralized place to post simple property requests for things that already exist in the game but the API doesn't provide support to read (and sometimes write).

If you could please post the requests in the following format that would work great to track completion:

Example:
turret_range - the range of a turret entity prototype
Then as I add them I'll edit your posts and add strike-through to indicate I've finished it (as to not add clutter with a lot of replies).

NOTE: this is not meant for things like "add a method that returns the result of mining an entity (the items in the entity and the item that was the entity) so we don't need to calculate it" - those kinds of requests will get moved to the standard mod interface requests or just deleted from here. This is meant as a simple way to see what's still missing property wise that the game already has but just isn't in the API.
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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Nexela »

luaEntityPrototype.circuit_wire_max_distance - The max distance of the circuit wire

luaEntityPrototype.maximum_wire_distance - The maximum wire distance for electrical poles

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by justarandomgeek »

LuaEntity.color - for type=lamp, read color chosen by circuit network signals

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by justarandomgeek »

LuaRailSignalControlBehavior.close_signal - if "Close signal" is selected
LuaRailSignalControlBehavior.circuit_condition - Closed condition
LuaRailSignalControlBehavior.read_signal - if "Read signal" is selected
LuaRailSignalControlBehavior.closed_output_signal - red output signal
LuaRailSignalControlBehavior.reserved_output_signal - orange output signal
LuaRailSignalControlBehavior.open_output_signal - green output signal

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by zanven »

LuaTrainStopControlBehavior.enable_disable_value - current value of the circuit network condition for enable_disable (number)

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Earendel »

These are the ones from the other thread:

resource.normal
resource.infinite_depletion_amount
resource.minable.required_fluid
resource.minable.fluid_amount

gun.attack_parameters.gun_center_shift
gun.attack_parameters.gun_barrel_length

ammo.ammo_type ... created_effect -> created_effects
ammo.ammo_type ... target_effect -> target_effects

car.effectivity
car.consumption
car.weight
car.friction
car.braking_power
car.tank_driving
car.rotation_speed
car.turret_rotation_speed -- or car.turret.rotation_speed
car.turret_animation -- since this is just to check if it actually has a turret, car.has_turret might be better
car.guns
car.animation.layers[].animation_speed -- I know this is a long shot

*.icon
*.icon[] -- getting layers of icons
*.icon[].tint -- can then get the tint of an icon layer, useful to add correctly coloured effects

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Helfima »

luaEntityPrototype.mining_speed - Mining speed of the miner
luaEntityPrototype.mining_power - Mining power of the miner

luaEntityPrototype.energy_usage - The energy usage of the assembler

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Rseding91 »

zanven wrote:LuaTrainStopControlBehavior.enable_disable_value - current value of the circuit network condition for enable_disable (number)
That's available through the circuit_condition on the behavior.
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Re: Simple property requests (something that exists but has no way to read/write it)

Post by steinio »

LuaSurface -> darkness (currently read-only)
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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Rseding91 »

steinio wrote:LuaSurface -> darkness (currently read-only)
Darkness is a factor of daytime right now. There are plans to re-work daytime to support darkness independently but right now that's how it is.
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Re: Simple property requests (something that exists but has no way to read/write it)

Post by sparr »

LuaEntity properties for all of the optional type-specific parameters to LuaSurface.create_entity. (please reply if you want me to enumerate them)

This is to facilitate cloning existing entities.

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Rseding91 »

sparr wrote:LuaEntity properties for all of the optional type-specific parameters to LuaSurface.create_entity. (please reply if you want me to enumerate them)

This is to facilitate cloning existing entities.
They already exist or can't be changed once an entity is created.
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Re: Simple property requests (something that exists but has no way to read/write it)

Post by sparr »

Rseding91 wrote:
sparr wrote:LuaEntity properties for all of the optional type-specific parameters to LuaSurface.create_entity. (please reply if you want me to enumerate them)

This is to facilitate cloning existing entities.
They already exist
I can't find projectile speed or container red bar location as existing properties. I haven't looked for all the rest yet.
Rseding91 wrote: or can't be changed once an entity is created.
The ones that can't be changed once an entity is created, I want to pass to create_entity to make a new entity, not write to an existing entity. They would be [R]eadonly properties.

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Rseding91 »

If you want to get ahold of me I'm almost always on Discord.

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by gheift »

Access to the flamethrower internal fluid buffer, not the fluidbox.

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by 321freddy »

For use with gun turrets:
LuaEntityPrototype.attack_parameters
Or if not possible: LuaEntityPrototype.ammo_category

LuaBurner.fuel_category

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by sparr »

I am reversing my suggestion leading to the creation of this thread. I no longer believe it to be a good idea.

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Earendel »

logistic-robot/construction-robot prototype:
speed
speed_multiplier_when_out_of_energy
max_payload_size
energy_per_move
energy_per_tick
max_energy
min_to_charge
max_to_charge

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by sparr »

Should I enumerate the luaentity properties needed for surface.create_entity here one-per-line for easy response/strikethrough?

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Re: Simple property requests (something that exists but has no way to read/write it)

Post by Rseding91 »

sparr wrote:Should I enumerate the luaentity properties needed for surface.create_entity here one-per-line for easy response/strikethrough?
Sure.
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