Interacting with tree color and foliage state
Posted: Tue Jul 28, 2015 2:49 am
Would it be possible to make the LuaEntity's color attribute be readable/writable for trees? I'd love to try indicating crop health via vibrant green vs sickly yellow.
Also, could you make it so that trees' foliage state can be read/written? This is so that if I want to replace one tree with another (representing growth), I can avoid resetting the effects of pollution.
Also, could you make it so that trees' foliage state can be read/written? This is so that if I want to replace one tree with another (representing growth), I can avoid resetting the effects of pollution.