Adjust blueprint data when selecting new entities for existing blueprint
Posted: Sun Mar 17, 2024 2:45 pm
When using the "Select new entities" button for an existing blueprint, mods do not appear to have a chance to adjust the blueprint data on save.
in on_player_setup_blueprint the blueprint is not setup, nor valid for read. However the same is true for on_player_configured_blueprint and the player does not have the blueprint in the hand as is the case when originally setting up a blueprint.
Because of this it appears to be impossible to store additional data required for custom entities.
in on_player_setup_blueprint the blueprint is not setup, nor valid for read. However the same is true for on_player_configured_blueprint and the player does not have the blueprint in the hand as is the case when originally setting up a blueprint.
Because of this it appears to be impossible to store additional data required for custom entities.