Support - Uranium Power

Power generation with atoms.

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slaxer
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Re: Support - Uranium Power

Post by slaxer »

i suspected that you moved me but that doesnt explain how i got here to see the reply when i bookmarked the general thread where i originally posted, i am spooked by this

Fatmice
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Re: Support - Uranium Power

Post by Fatmice »

I moved your previous post where you asked a support question. Thus that is likely how your new post ended up here.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

Fatmice
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Re: Support - Uranium Power

Post by Fatmice »

Fatmice wrote:
Light wrote:Found a new bug by picking up the reactor fuel chest and all the rods became 100% life again.
Good catch. I know what's causing it. A fix is moderately hard but I think do able for 0.6.7
Fixed for 0.6.7
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

POPISowyNumer
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Re: Uranium Power

Post by POPISowyNumer »

I am bravely trying to create nuclear waste processing plant in my own factorio world, but I think I've met serious problem on my way.
Namely atmosphere distilling machines produce 5 times more nitrogen gas than oxygen gas, while all recipes heavily depend on the oxygen supply rather than nitrogen.
I assume there is automated way to balance it, but I can't quite find it. Is the whole process working as "set up and forget" or is there maintenance required?

Fatmice
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Re: Support - Uranium Power

Post by Fatmice »

Hello, take a look at my example build. You can vent the excess gas by hooking the line into the steam-engines on a separate electric-network with some electric sinks. This will destroy liquids. I meant for the ratio to be heavily more nitrogen than oxygen.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

Fatmice
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Re: Support - Uranium Power

Post by Fatmice »

Calling Angel's and Bob's mod player.

I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit....
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

Boogieman14
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Re: Uranium Power

Post by Boogieman14 »

Not sure what would be considered minimal, but if you've excluded bob's electronics, there appears to be an issue with angelsrefining:
viewtopic.php?f=185&t=25468&start=600#p229016

Changing the listed three lines to say 'electronic-circuit' fixed it for me.
I don't have OCD, I have CDO. It's the same, but with the letters in the correct order.

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Re: Support - Uranium Power

Post by Fatmice »

Thanks, I will try this out.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

Rue99
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Re: Support - Uranium Power

Post by Rue99 »

Fatmice wrote:Calling Angel's and Bob's mod player.

I need the minimum list of these two mods so that I can test them. Apparently mineral sludge is giving absurd amounts of fluorite and uraninite. I can not test because either one of them do not play nice. I guess Angel's is the culprit....
Mineral sludge is an Angels-only process, specific to his refining mod. You can crystallise minerals from slag (a by product of the refining process), albeit at a slow rate. You can potentially produce 1 piece of uraninite every four seconds, for each crystalliser deployed.

Nexela
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Re: Support - Uranium Power

Post by Nexela »

Any chance you can increase the circuit wire distance on the cold-leg tank? My tight-squeeze build would appreciate it as it is a lot easier to connect the cold leg vs a storage tank to inject fresh water if needed.

This is how I am using it modified to 7.5. The only drawback to just changing the distance is the connection points are rendered in the wrong spot but minor issue compared to how it works :)

My whole center column Pressurized water turbines, inserters, lights, pumps are able to be ran on a separate network if needed
Attachments
reactors.png
reactors.png (774.54 KiB) Viewed 8084 times

Fatmice
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Re: Support - Uranium Power

Post by Fatmice »

Fixed for 0.6.7. I've changed the distance for wire connection length to 7.5 for various orientation.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

Nexela
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Re: Support - Uranium Power

Post by Nexela »

Thanks!

Peppe
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Re: Uranium Power

Post by Peppe »

On the 250MW reactor running two 43MW turbine/cooling towers.

I get fluctuation of power at full load. Seems like the reactor can run slightly less than the 96MW -- intentional? Something wrong with my setup?

Tried to buffer the steam on the right one, but it had no positive/negative affect.
http://imgur.com/0VNyskt

Turbine fills with steam and runs out slightly before the next steam cycle. So small gap with no production -- averages to 80MW production.

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Re: Support - Uranium Power

Post by Fatmice »

Peppe wrote:On the 250MW reactor running two 43MW turbine/cooling towers.

I get fluctuation of power at full load. Seems like the reactor can run slightly less than the 96MW -- intentional? Something wrong with my setup?
Very likely you don't have the magical numbers needed for pressurised-water in the primary loop.
See this post
viewtopic.php?f=64&t=9503&start=360#p226101
Read a few posts down also if you need more help.
Peppe wrote: Tried to buffer the steam on the right one, but it had no positive/negative affect.
http://imgur.com/0VNyskt

Turbine fills with steam and runs out slightly before the next steam cycle. So small gap with no production -- averages to 80MW production.
Buffering won't help since the problem is fluid dynamics and thus heat dynamics. At maximum production, you are operating on the knife's edge of the heat flow's maximum in the primary loop.
Maintainer and developer of Atomic Power. See here for more information.
Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

lukaIII
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Re: Uranium Power

Post by lukaIII »

i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting

Rue99
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Re: Uranium Power

Post by Rue99 »

lukaIII wrote:i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting
When you place the reactor, a reactor port magically appears in your inventory. Have a good look in your backpack :).

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Re: Uranium Power

Post by Fatmice »

lukaIII wrote:i dont now how to get the full into a reactor do i use an inserter, because it says something about reactoracces port, and their is no such thing posible to craft in my crafting
I've changed the message to make it clearer that you need to look in your inventory for the port
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

NekoDwarf
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Re: Uranium Power

Post by NekoDwarf »

I cant make blueprint with this buildings - it is a bug ?
P.S. Sorry for my English.
P.P.S : Bob , Yuoki , Angel I love you.

Fatmice
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Re: Support - Uranium Power

Post by Fatmice »

Nope, it is intended.
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Current release: 0.6.6 - Requires 0.14.x
Example build - Requires 0.14.x

katalex
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Re: Support - Uranium Power

Post by katalex »

Image
What's happend? I have this message after connecting steam-tube.

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