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Suggestions
Posted: Fri Apr 03, 2015 8:00 pm
by ludsoe
Because I list a feature here doesn't mean it will get done, its just to list ideas for future updates. Feel free to discuss features listed here, or suggest your own. Ill add it to the list.
Re: Suggestions
Posted: Sun Apr 26, 2015 2:47 am
by MiniMe943
I haven't tried MoCombat yet, but it looks like it'll be a good mod for adding more weapons and defenses without necessarily making the game more difficult. But I noticed that you're leaving out(?) a turret, a flame turret. I don't see it listed but a turret that uses flamethrower ammo would seem pretty useful.
Re: Suggestions
Posted: Thu May 21, 2015 5:10 am
by jobromedia
The full MoPack zipfile raises errors when putting it in the mods folder causing Factorio to crash.
Solution: Put all mods zip files into one big zip and distribute it instead.
Re: Suggestions
Posted: Thu Sep 24, 2015 3:07 pm
by Gaest
Hello,
ludsoe. I took the liberty to pimp up your energy mod with wind turbine sprite from SimCity 3000. Here how it looks in the end:
Feel free to update your pack, if you want to.
For some reason, if I give the sprites default names, the program trims upper part of new animation, probably due some script quirks.
Updated mod:
Re: Suggestions
Posted: Sat Sep 26, 2015 1:12 am
by MiniMe943
Gaest wrote:Hello,
ludsoe. I took the liberty to pimp up your energy mod with wind turbine sprite from SimCity 3000. Here how it looks in the end:
Feel free to update your pack, if you want to.
For some reason, if I give the sprites default names, the program trims upper part of new animation, probably due some script quirks.
Updated mod:
mopower_0.4.0.rar
Yes, this is the best thing I've ever seen. The default wind turbines have always bugged me and it would be great to finally have proper looking visuals. Ludsoe, please adopt this posthaste.