MoMods: CoreMod Downloads
Moderator: ludsoe
Re: MoMods: CoreMod Downloads
When I place a Wind Turbine, the game crashes to the main menu.
The error message: "Error while running the event handler: __mopower__/control.lua:28 LuaGameScript doesn't contain key windspeed"
Can someone help me? Perhaps I am to silly to place it.
My game version ist 12.2, MoPower Version ist 3.2
The error message: "Error while running the event handler: __mopower__/control.lua:28 LuaGameScript doesn't contain key windspeed"
Can someone help me? Perhaps I am to silly to place it.
My game version ist 12.2, MoPower Version ist 3.2
Re: MoMods: CoreMod Downloads
Go to control.lua and at line 28 change the game.windspeed to game.wind_speed.
Re: MoMods: CoreMod Downloads
May have found a bug with the thermal gens. I placed one, filled it with coal, then removed it. The coal stayed in an invisible box, I could empty it but now the invisible object is there and I can't place anything on it. Mods are Dytech all except Dynamics, mopower, air filtering, and yuoki's industries. All are the latest except Yuoki's. Any idea?
Thermalgen also has a shit ton of health, no joke lol. Well atleast the itemintake does. D:
Thermalgen also has a shit ton of health, no joke lol. Well atleast the itemintake does. D:
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- thermalgen.jpg (96.81 KiB) Viewed 12051 times
Re: MoMods: CoreMod Downloads
Interesting, There should of been failsafes preventing orphaned item intakes. How exactly did you remove it? On a side note guess Ill make the intake minable.Nanobytez wrote:May have found a bug with the thermal gens. I placed one, filled it with coal, then removed it. The coal stayed in an invisible box, I could empty it but now the invisible object is there and I can't place anything on it. Mods are Dytech all except Dynamics, mopower, air filtering, and yuoki's industries. All are the latest except Yuoki's. Any idea?
Thermalgen also has a shit ton of health, no joke lol. Well atleast the itemintake does. D:
Re: MoMods: CoreMod Downloads
I don't know, I right mined it like I would remove anything else and I seen my coal still there, so I was able to open and remove the coal but that intake is still there. Had to move my power setup cuz of it. >.<
Re: MoMods: CoreMod Downloads
I had the same issue with thermal gen. Removed it normally by mining it and item intake was left.
Ended up binning it (and moving some stuff around to go next to invisible leftover). It also refused to work for me - or I simply couldn't start it up properly
Ended up binning it (and moving some stuff around to go next to invisible leftover). It also refused to work for me - or I simply couldn't start it up properly
Re: MoMods: CoreMod Downloads
@ DjTeo:
Thanks. It works.
Thanks. It works.
Re: MoMods: CoreMod Downloads
Small update to mopower that makes the item intake minable as well as fixing an issue with wind turbines.
Re: MoMods: CoreMod Downloads
It seems you and UraniumPower are fighting each other. o.O
34.089 Error Util.cpp:46: Error while loading entity prototype "heat-exchanger" (wall): Prototype "heat-exchanger" registered twice
Modifications: UraniumPower->mocombat
http://i.imgur.com/bFCDDR2.jpg
34.089 Error Util.cpp:46: Error while loading entity prototype "heat-exchanger" (wall): Prototype "heat-exchanger" registered twice
Modifications: UraniumPower->mocombat
http://i.imgur.com/bFCDDR2.jpg
Re: MoMods: CoreMod Downloads
Mocombat adds a resistance to all wall types, I'm not sure why the entity is being registered twice.Cooolaid wrote:It seems you and UraniumPower are fighting each other. o.O
34.089 Error Util.cpp:46: Error while loading entity prototype "heat-exchanger" (wall): Prototype "heat-exchanger" registered twice
Modifications: UraniumPower->mocombat
http://i.imgur.com/bFCDDR2.jpg
Re: MoMods: CoreMod Downloads
is it normal for the forcefield wall to loose power from its internal buffer and not gain the power from acumulators on the network during the night
thy may be stupid but thy am smart (reddutton 2006 seconlife)
Re: MoMods: CoreMod Downloads
I'ts a 0.12 Factorio change - it seems only solar power can load accumulators currently.
Re: MoMods: CoreMod Downloads
ah ok thanks for the informationorzelek wrote:I'ts a 0.12 Factorio change - it seems only solar power can load accumulators currently.
thy may be stupid but thy am smart (reddutton 2006 seconlife)
Re: MoMods: CoreMod Downloads
Are the combat roboports not in the mod now (.12)?
Re: MoMods: CoreMod Downloads
Mo Transport is not compatible for version 12.11 of Factorio.
" Can not load rail " .
" Can not load rail " .
- SuperSandro2000
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Re: MoMods: CoreMod Downloads
Almost any mod is not compatible iwth 0.12.11. If oyu want to use your mode I wouldn't update until your mods have updated.Devildog wrote:Mo Transport is not compatible for version 12.11 of Factorio.
" Can not load rail " .
Please call me simply Sandro.
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
My Main Mods: Sandro's fixes, Expanded Rocket Payloads Touched by an AngelBob and more can be found here
Re: MoMods: CoreMod Downloads
The latest factorio update did a number on MoLogicCore. So this version of the MoMods may be rather unstable.
So if you do encounter a issue feel free to send me a PM. Ill get it solved.
So if you do encounter a issue feel free to send me a PM. Ill get it solved.
Re: MoMods: CoreMod Downloads
Hello,
The updates for the handheld laser weapon does not show a text. You might consider the following lines to mocombat_0.5.5/locale/en/momod.cfg and co
(btw the uk version has very strange content)
The updates for the handheld laser weapon does not show a text. You might consider the following lines to mocombat_0.5.5/locale/en/momod.cfg and co
(btw the uk version has very strange content)
Code: Select all
[modifier-description]
[code]laser-combat-player-damage-bonus=HandHeld Laser Weaponry Damage bonus: __1__
laser-combat-player-shooting-speed-bonus=HandHeld Laser Weaponry Fire Speed bonus: __1__
Re: MoMods: CoreMod Downloads
Thanks for those lines, and as for the non-en Locales. They were given to me by other people, and I haven't actually double checked them. I shall do so before the next update I release.chlue wrote:Hello,
The updates for the handheld laser weapon does not show a text. You might consider the following lines to mocombat_0.5.5/locale/en/momod.cfg and co
(btw the uk version has very strange content)
Code: Select all
[modifier-description] [code]laser-combat-player-damage-bonus=HandHeld Laser Weaponry Damage bonus: __1__ laser-combat-player-shooting-speed-bonus=HandHeld Laser Weaponry Fire Speed bonus: __1__
Re: MoMods: CoreMod Downloads
Here's what Ive got cooking up in the experimental builds.
MoIndustry -Experimental structure that allows construction bots to mine basically. Only works with stone,coal,iron,copper currently.
MoSurvival -Massively increased health regeneration while well-fed.
MoCombat -Automated Combat Robotics are back! With a vengeance. Added a rover variant with a weak smg comparable to the defender.
MoPower -OctoSteam engines (Nuff Said)
Please Mind if you grab the experimental builds, there's a chance that the mods will break and lua error. (Mo-combats drones are likely of this)
MoIndustry -Experimental structure that allows construction bots to mine basically. Only works with stone,coal,iron,copper currently.
MoSurvival -Massively increased health regeneration while well-fed.
MoCombat -Automated Combat Robotics are back! With a vengeance. Added a rover variant with a weak smg comparable to the defender.
MoPower -OctoSteam engines (Nuff Said)
Please Mind if you grab the experimental builds, there's a chance that the mods will break and lua error. (Mo-combats drones are likely of this)