(0.15.10) MoWeather 0.4.0

Some mods covering weather, texture packs, transport, wind-turbine, reactor, interesting weapons and defense.

Moderator: ludsoe

User avatar
pezzawinkle
Fast Inserter
Fast Inserter
Posts: 113
Joined: Thu Jan 12, 2017 1:28 am
Contact:

Re: (0.13.4) MoWeather 0.3.75

Post by pezzawinkle »

please take this idea as complete and utter sarcasm :!:

While your at it with seasons, you could change the default temperature of water to be lower in winter (say 10C) and warmer in summer (say 26-30ish)...
This could have the potential to mess with the other form of power production, unless they are still acting as magic box's. :lol:

User avatar
ludsoe
Fast Inserter
Fast Inserter
Posts: 243
Joined: Tue Feb 11, 2014 8:16 am
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by ludsoe »

Just a heads up guys, Mo-weather V 4 should be released now. (My mediafire mirror is already updated and ready to go. But I seem to be having issues with mods.factorio)
This update includes everything in the experimental released before, as-well as configurable settings. (I can add more on request.)
(My testers were unavailable this week, so this build isn't fully tested. Be warned.)

There's currently 3 presets in this release.

None: Disables the weather systems --For those who only want the time control settings.
Default: The standard experience, should have a balanced setup for weather providing all the systems.
RainWorld: Theres a huge focus on rain, its mostly overcast or raining. Solar power is nearly useless in this setting.

There's a weather announce setting on a per player basis, it only supports English locales currently.

User avatar
ZombieMooose
Filter Inserter
Filter Inserter
Posts: 289
Joined: Mon Feb 09, 2015 7:23 am
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by ZombieMooose »

Have you tried the portal again?
"men will literally learn everything about ancient Rome instead of going to therapy"

User avatar
ludsoe
Fast Inserter
Fast Inserter
Posts: 243
Joined: Tue Feb 11, 2014 8:16 am
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by ludsoe »

It appears to of finally worked.

Jeroen D Stout
Inserter
Inserter
Posts: 33
Joined: Fri May 05, 2017 2:09 pm
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by Jeroen D Stout »

ludsoe wrote:RainWorld
Ahh, my other favourite game of the year ;)

This mod looks very nice and I like the idea a lot!

Tekero
Manual Inserter
Manual Inserter
Posts: 4
Joined: Fri Aug 12, 2016 5:55 pm
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by Tekero »

Hi! Can you please update this mod to Factorio v0.16? Thanks in advance!

Nukeist
Inserter
Inserter
Posts: 22
Joined: Sat Feb 17, 2018 1:40 am
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by Nukeist »

Tekero wrote:Hi! Can you please update this mod to Factorio v0.16? Thanks in advance!
Seconded with a pretty please on top :D

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by steinio »

0.17 experimental version.
Not tested in multiplayer.
Attachments
moweather_0.17.0.zip
(834 KiB) Downloaded 190 times
Image

Transport Belt Repair Man

View unread Posts

User avatar
Unknow0059
Long Handed Inserter
Long Handed Inserter
Posts: 99
Joined: Tue Aug 08, 2017 7:37 pm
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by Unknow0059 »

Would be cool to have it for 17

User avatar
steinio
Smart Inserter
Smart Inserter
Posts: 2638
Joined: Sat Mar 12, 2016 4:19 pm
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by steinio »

Unknow0059 wrote:
Fri May 29, 2020 5:16 am
Would be cool to have it for 17
One post above yours i posted the file for 0.17 or do you mean 0.18?
That would be here: https://mods.factorio.com/mod/moweather-se

Cu, steinio.
Image

Transport Belt Repair Man

View unread Posts

User avatar
Unknow0059
Long Handed Inserter
Long Handed Inserter
Posts: 99
Joined: Tue Aug 08, 2017 7:37 pm
Contact:

Re: (0.15.10) MoWeather 0.4.0

Post by Unknow0059 »

Oh, I'm sorry. I did read that post but didn't see the attachment. Thank you.

Post Reply

Return to “MoMods”