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Re: [0.12] Bugs, crashes & other issues

Posted: Fri Apr 05, 2019 8:12 pm
by Choumiko
Thanks for the report, should be fixed in the latest update

Re: [0.12] Bugs, crashes & other issues

Posted: Sat Apr 06, 2019 3:10 pm
by bernd
Thanks for the fix, now it works again. :D

Re: [0.12] Bugs, crashes & other issues

Posted: Sat May 18, 2019 5:55 am
by Ghoulish
Hi Choumiko,

I have a MOD which adds a light to big electric poles, when I try and create a FARL blueprint using this pole I get the error shown below. FARL does go onto work and lay track to the configuration specified, just with normal big electric poles, no lights (even though I don't have any such poles on the train).
Untitled.png
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Thank you very much for FARL :)

Re: [0.12] Bugs, crashes & other issues

Posted: Sat May 18, 2019 6:49 am
by Choumiko
I reported it to https://mods.factorio.com/mod/LightedPo ... 000b88b701 (i guess that's the mod you are using)

FARL doesn't place normal big electric poles, those are the modded ones (hence the unknown key), they just are exact copies of the normal big poles and have a invisible lamp placed normally. The unknown key error will be fixed in a future update, but that is just cosmetic and shouldn't affect it working or not.

Re: [0.12] Bugs, crashes & other issues

Posted: Sat May 18, 2019 10:19 am
by Ghoulish
Choumiko wrote:
Sat May 18, 2019 6:49 am
I reported it to [SNIP]
Thank you once again Choumiko :)

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 28, 2019 1:25 am
by Ghoulish
Am getting an error when I try to read a couple of FARL blueprints.
111.png
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I enclosed the 2 blueprints, just in case the error is my end, and I created a blueprint with an incorrect layout.




Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 28, 2019 5:17 am
by Choumiko
Should be fixed in the latest update.

Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)

Re: [0.12] Bugs, crashes & other issues

Posted: Sun Jul 28, 2019 1:16 pm
by Ghoulish
Choumiko wrote:
Sun Jul 28, 2019 5:17 am
Should be fixed in the latest update.

Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)
Probably not! It wouldn't be much of an upgrade, that's for sure. Thanks for the fix.

Re: [0.12] Bugs, crashes & other issues

Posted: Thu Oct 31, 2019 2:00 am
by leitk
I'm trying to use FARL with SE. SE has 'Space Rails' that can be placed in space.
In the setting page of FARL, it recognizes 'Space Rails'. But when I press start, it gives the error message 'Out of Rail'.
It does mark 'CP', 'P', and 'Front' on the screen.

I've loaded blueprints with 'Space rails'. That seemed to work without a problem.

What needs to be set (or not set) to get FARL to recognize the 'Space Rails in the cargo car? The engine and cargo car are both standard.

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Dec 24, 2019 10:46 pm
by CheeseMcBurger
Version 3.1.15

Constructed rail, pole and signal is different than in the blueprint.

Image

Re: [0.12] Bugs, crashes & other issues

Posted: Thu Jan 23, 2020 2:05 pm
by leitk
CheeseMcBurger wrote:
Tue Dec 24, 2019 10:46 pm
Version 3.1.15

Constructed rail, pole and signal is different than in the blueprint.
WAD (Works As Designed): signals are placed by the gap between them in the rails as defined in the settings page, poles are placed by wire length. You may be able to get them to line up by setting the signal gap to match wire length, but that's probably not worth it.

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Jan 28, 2020 3:47 pm
by burninghey
can't build signals the direction i want to ... did a bug report, but maybe it's FARL related?

viewtopic.php?p=475976
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Re: [0.12] Bugs, crashes & other issues

Posted: Thu Feb 27, 2020 3:56 am
by leitk
leitk wrote:
Thu Oct 31, 2019 2:00 am
I'm trying to use FARL with SE. SE has 'Space Rails' that can be placed in space.
It now works with Space Exploration. As far as I know there were no changes to SE nor FARL to make this work.
There have been several base updates perhaps one of them fixed it.
Or perhaps I was mistaken somewhere.

In any case, no need to look into this.

Re: [0.12] Bugs, crashes & other issues

Posted: Tue Mar 03, 2020 12:26 am
by McDuff
I have an issue with rail signals only being placed on the rail I'm driving on. This happens on vertical and horizontal, but not diagonal rails, where signals are placed just fine. The rails are placed down, but I only get signals on one rail - this is true for 2 lane and 4 lane blueprints I've tried.

Re: [0.12] Bugs, crashes & other issues

Posted: Thu Mar 05, 2020 11:00 am
by Choumiko
Blueprint strings, Mod version and Factorio version please.

Re: [0.12] Bugs, crashes & other issues

Posted: Fri Mar 06, 2020 11:12 am
by McDuff
Blueprint string for 2 lane:

0eNqVkt2KgzAQhd9lrpOircY2r7IsJdrBDsQoMV1WJO/eGJfS0hTWu/ydb+aczAy1vuFgyTiQM1DTmxHk1wwjtUbp5cxNA4IEctgBA6O6ZWcVafAMyFzwF2TuvxmgceQIV33cTGdz62q04cFDObqgba+ORwSDoR+DqjdLqUAqGEwg996zN8b+vwwuPkMOLxZ4c1Vk+J/ZN1C5KyOJZ7symL2QxWa9LhLoYpvHLNVe+WDU1HLUoZ6lhg+9xoTPfO0uT5HExrSS7VSvaX3KiVfPQSU4x23R8OTXnTY6WihhLOPgyqc5Z6BVjWG2ISx/0I5RWVWHPMuEEMeT93dprgQR

Blueprint for 4 lane:

0eNqVld1uhCAQRt9lrmEj/surNE2jLnFJFA2yTY3h3YvabHazkDp3Is7hy5mJrND0dzFpqQzwFWQ7qhn4xwqz7FTdb+/MMgngII0YgICqh22la9mDJSDVVfwAZ/aTgFBGGimO+n2xfKn70AjtPnhUzsbVdjdDdwSBaZxd1ai2ozZSRGABHltL3iDxWUgaZiRnGTQPQ9LTEBaHKdmLTfpn/N0Iu2Q7hEaXzCm/Si3aYz/1UHOk6cgXrXiN1t5qqYIBM1S+EtdEb7zqwWhkR0XvztOypdPYC18PjnTMR9okoObBm4exc62kxbMqHyjGTpY/T3IyD0v+C5Qix4l6R51luK4HKDmyWQFMgZUc4JRYN6kXUyHdeCkxdpADGIZ24zju579fD/zpNiHQ141wNwi4x2+h5720KBIWRXmel5W1v5AsH9E=

Factorio 18.10
Farl 4.0.1

I've tried lots of things - changing orientation, changing which track the signal gets put on, etc.

Re: [0.12] Bugs, crashes & other issues

Posted: Fri Mar 06, 2020 11:56 am
by Choumiko
Just remove the rails in the blueprint that don't have a signal.

Fixed string for the 2 lane:

Re: [0.12] Bugs, crashes & other issues

Posted: Mon Mar 09, 2020 12:09 pm
by Demosthenex
Factorio 0.18.10, FARL 4.0.1 with Pyanodons: Small electrical poles placed too far apart

Using FARL with small electric poles, they are always placed with a warning about unconnected poles. They are disconnected, meaning I have to run power manually. Maybe an off by one error, or changes to wire length?

Attempts to use blueprints to control spacing have been mixed, typically spamming many more poles than needed but at least they are connected.

Complete modlist:
Modlist

Re: [0.12] Bugs, crashes & other issues

Posted: Fri Apr 10, 2020 8:03 pm
by McDuff
Choumiko wrote:
Fri Mar 06, 2020 11:56 am
Just remove the rails in the blueprint that don't have a signal.

Fixed string for the 2 lane:
Thanks for this, so is it the case that each direction in a blueprint should only use one piece of rail?

Re: [0.12] Bugs, crashes & other issues

Posted: Wed Apr 15, 2020 8:21 am
by Choumiko
I think so yes. But i also think i might have a few lines of code that should try to eliminate rails if they are connected to another rail that has a signal?
Not sure anymore, except that if you use only 1 piece of rail per lane everything should always work.