[0.12] Bugs, crashes & other issues

The raillayer; must have, if you want to play with railway.

Moderator: Choumiko

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Choumiko »

Thanks for the report, should be fixed in the latest update

bernd
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sun Mar 19, 2017 9:53 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by bernd »

Thanks for the fix, now it works again. :D

User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: [0.12] Bugs, crashes & other issues

Post by Ghoulish »

Hi Choumiko,

I have a MOD which adds a light to big electric poles, when I try and create a FARL blueprint using this pole I get the error shown below. FARL does go onto work and lay track to the configuration specified, just with normal big electric poles, no lights (even though I don't have any such poles on the train).
Untitled.png
Untitled.png (839.54 KiB) Viewed 8862 times
Thank you very much for FARL :)
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Choumiko »

I reported it to https://mods.factorio.com/mod/LightedPo ... 000b88b701 (i guess that's the mod you are using)

FARL doesn't place normal big electric poles, those are the modded ones (hence the unknown key), they just are exact copies of the normal big poles and have a invisible lamp placed normally. The unknown key error will be fixed in a future update, but that is just cosmetic and shouldn't affect it working or not.

User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: [0.12] Bugs, crashes & other issues

Post by Ghoulish »

Choumiko wrote:
Sat May 18, 2019 6:49 am
I reported it to [SNIP]
Thank you once again Choumiko :)
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: [0.12] Bugs, crashes & other issues

Post by Ghoulish »

Am getting an error when I try to read a couple of FARL blueprints.
111.png
111.png (614.51 KiB) Viewed 8708 times
I enclosed the 2 blueprints, just in case the error is my end, and I created a blueprint with an incorrect layout.



See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Choumiko »

Should be fixed in the latest update.

Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)

User avatar
Ghoulish
Filter Inserter
Filter Inserter
Posts: 468
Joined: Fri Oct 16, 2015 8:40 am

Re: [0.12] Bugs, crashes & other issues

Post by Ghoulish »

Choumiko wrote:
Sun Jul 28, 2019 5:17 am
Should be fixed in the latest update.

Are you sure you want only half of the lanes with signals? (That's what caused the error, but it should still have read the blueprint fine)
Probably not! It wouldn't be much of an upgrade, that's for sure. Thanks for the fix.
See the daily™ struggles with my Factory! :D https://www.twitch.tv/repetitivebeats

leitk
Fast Inserter
Fast Inserter
Posts: 115
Joined: Wed Jun 21, 2017 7:20 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by leitk »

I'm trying to use FARL with SE. SE has 'Space Rails' that can be placed in space.
In the setting page of FARL, it recognizes 'Space Rails'. But when I press start, it gives the error message 'Out of Rail'.
It does mark 'CP', 'P', and 'Front' on the screen.

I've loaded blueprints with 'Space rails'. That seemed to work without a problem.

What needs to be set (or not set) to get FARL to recognize the 'Space Rails in the cargo car? The engine and cargo car are both standard.

User avatar
CheeseMcBurger
Long Handed Inserter
Long Handed Inserter
Posts: 54
Joined: Sun May 19, 2019 9:57 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by CheeseMcBurger »

Version 3.1.15

Constructed rail, pole and signal is different than in the blueprint.

Image

leitk
Fast Inserter
Fast Inserter
Posts: 115
Joined: Wed Jun 21, 2017 7:20 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by leitk »

CheeseMcBurger wrote:
Tue Dec 24, 2019 10:46 pm
Version 3.1.15

Constructed rail, pole and signal is different than in the blueprint.
WAD (Works As Designed): signals are placed by the gap between them in the rails as defined in the settings page, poles are placed by wire length. You may be able to get them to line up by setting the signal gap to match wire length, but that's probably not worth it.

burninghey
Fast Inserter
Fast Inserter
Posts: 123
Joined: Fri Sep 14, 2018 2:06 am
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by burninghey »

can't build signals the direction i want to ... did a bug report, but maybe it's FARL related?

viewtopic.php?p=475976
20200128161017_1.jpg
20200128161017_1.jpg (464.73 KiB) Viewed 8159 times

leitk
Fast Inserter
Fast Inserter
Posts: 115
Joined: Wed Jun 21, 2017 7:20 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by leitk »

leitk wrote:
Thu Oct 31, 2019 2:00 am
I'm trying to use FARL with SE. SE has 'Space Rails' that can be placed in space.
It now works with Space Exploration. As far as I know there were no changes to SE nor FARL to make this work.
There have been several base updates perhaps one of them fixed it.
Or perhaps I was mistaken somewhere.

In any case, no need to look into this.

McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by McDuff »

I have an issue with rail signals only being placed on the rail I'm driving on. This happens on vertical and horizontal, but not diagonal rails, where signals are placed just fine. The rails are placed down, but I only get signals on one rail - this is true for 2 lane and 4 lane blueprints I've tried.

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Choumiko »

Blueprint strings, Mod version and Factorio version please.

McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by McDuff »

Blueprint string for 2 lane:

0eNqVkt2KgzAQhd9lrpOircY2r7IsJdrBDsQoMV1WJO/eGJfS0hTWu/ydb+aczAy1vuFgyTiQM1DTmxHk1wwjtUbp5cxNA4IEctgBA6O6ZWcVafAMyFzwF2TuvxmgceQIV33cTGdz62q04cFDObqgba+ORwSDoR+DqjdLqUAqGEwg996zN8b+vwwuPkMOLxZ4c1Vk+J/ZN1C5KyOJZ7symL2QxWa9LhLoYpvHLNVe+WDU1HLUoZ6lhg+9xoTPfO0uT5HExrSS7VSvaX3KiVfPQSU4x23R8OTXnTY6WihhLOPgyqc5Z6BVjWG2ISx/0I5RWVWHPMuEEMeT93dprgQR

Blueprint for 4 lane:

0eNqVld1uhCAQRt9lrmEj/surNE2jLnFJFA2yTY3h3YvabHazkDp3Is7hy5mJrND0dzFpqQzwFWQ7qhn4xwqz7FTdb+/MMgngII0YgICqh22la9mDJSDVVfwAZ/aTgFBGGimO+n2xfKn70AjtPnhUzsbVdjdDdwSBaZxd1ai2ozZSRGABHltL3iDxWUgaZiRnGTQPQ9LTEBaHKdmLTfpn/N0Iu2Q7hEaXzCm/Si3aYz/1UHOk6cgXrXiN1t5qqYIBM1S+EtdEb7zqwWhkR0XvztOypdPYC18PjnTMR9okoObBm4exc62kxbMqHyjGTpY/T3IyD0v+C5Qix4l6R51luK4HKDmyWQFMgZUc4JRYN6kXUyHdeCkxdpADGIZ24zju579fD/zpNiHQ141wNwi4x2+h5720KBIWRXmel5W1v5AsH9E=

Factorio 18.10
Farl 4.0.1

I've tried lots of things - changing orientation, changing which track the signal gets put on, etc.

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Choumiko »

Just remove the rails in the blueprint that don't have a signal.

Fixed string for the 2 lane:

Demosthenex
Fast Inserter
Fast Inserter
Posts: 144
Joined: Mon Mar 14, 2016 3:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Demosthenex »

Factorio 0.18.10, FARL 4.0.1 with Pyanodons: Small electrical poles placed too far apart

Using FARL with small electric poles, they are always placed with a warning about unconnected poles. They are disconnected, meaning I have to run power manually. Maybe an off by one error, or changes to wire length?

Attempts to use blueprints to control spacing have been mixed, typically spamming many more poles than needed but at least they are connected.

Complete modlist:
Modlist

McDuff
Fast Inserter
Fast Inserter
Posts: 236
Joined: Sun Jan 11, 2015 11:09 am
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by McDuff »

Choumiko wrote:
Fri Mar 06, 2020 11:56 am
Just remove the rails in the blueprint that don't have a signal.

Fixed string for the 2 lane:
Thanks for this, so is it the case that each direction in a blueprint should only use one piece of rail?

Choumiko
Smart Inserter
Smart Inserter
Posts: 1352
Joined: Fri Mar 21, 2014 10:51 pm
Contact:

Re: [0.12] Bugs, crashes & other issues

Post by Choumiko »

I think so yes. But i also think i might have a few lines of code that should try to eliminate rails if they are connected to another rail that has a signal?
Not sure anymore, except that if you use only 1 piece of rail per lane everything should always work.

Post Reply

Return to “F.A.R.L”