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Re: [0.12]Ideas, suggestions & discussion

Posted: Fri Feb 03, 2017 6:37 am
by Optera
PeteTheLich wrote:Hello I had the idea instead of manually laying gravel from the More Floors mod it'd be nice if the FARL would lay the gravel as it went provided it had the stone like it does for concrete as an optional dependency.
If you add gravel floor to the blueprints FARL should use it.

Re: [0.12]Ideas, suggestions & discussion

Posted: Fri Feb 03, 2017 9:04 am
by PeteTheLich
Optera wrote: If you add gravel floor to the blueprints FARL should use it.
That's true but you can get to farl way before blueprints and can start with it immediately if you use the quick start mod.

im not saying it's required would just be a nice touch :)

Re: [0.12]Ideas, suggestions & discussion

Posted: Sun Mar 05, 2017 9:07 pm
by mexmer
can we get farl to use wooden big poles?
there is togle to use wooden rails, so using wooding big poles makes sense imo (both from biotech, or what is that mod called) ;)

Re: [0.12]Ideas, suggestions & discussion

Posted: Sat Apr 22, 2017 9:13 am
by Choumiko
PeteTheLich wrote:
Optera wrote: If you add gravel floor to the blueprints FARL should use it.
That's true but you can get to farl way before blueprints and can start with it immediately if you use the quick start mod.

im not saying it's required would just be a nice touch :)
mexmer wrote:can we get farl to use wooden big poles?
there is togle to use wooden rails, so using wooding big poles makes sense imo (both from biotech, or what is that mod called) ;)
I will look into adding compatibility for other mods/items after 0.15 is out and my mods are updated to work.

Re: [0.12]Ideas, suggestions & discussion

Posted: Sat Apr 22, 2017 11:20 am
by mexmer
Choumiko wrote:
PeteTheLich wrote:
Optera wrote: If you add gravel floor to the blueprints FARL should use it.
That's true but you can get to farl way before blueprints and can start with it immediately if you use the quick start mod.

im not saying it's required would just be a nice touch :)
mexmer wrote:can we get farl to use wooden big poles?
there is togle to use wooden rails, so using wooding big poles makes sense imo (both from biotech, or what is that mod called) ;)
I will look into adding compatibility for other mods/items after 0.15 is out and my mods are updated to work.
yeah, seems 0.15 is around the corner :D

Re: [0.12]Ideas, suggestions & discussion

Posted: Fri May 19, 2017 7:09 pm
by TAT3R_
Can someone give me their .15 blueprint string for 4 lane rail ? I can never get it right getting errors. Thanks.
ERROR im getting and the layout of the track. http://imgur.com/a/ZiSTs

Re: [0.12]Ideas, suggestions & discussion

Posted: Sun Jun 04, 2017 11:16 am
by Choumiko
Replace one of the chainsignals in each blueprint with a normal signal.
The chainsignal is just to tell FARL where it will be driving on when placing the rails.
(Sorry for the late reply, totally missed the post)

Re: [0.12]Ideas, suggestions & discussion

Posted: Tue Jun 06, 2017 9:59 pm
by orzelek
Did you add lamps to default blueprints in one of recent versions?

FARL is now complaining about lacking lamps and ghosting them near each pole.. while continuing to complain.
Ghosting I can disable but it still complains about lack of lamps.

PS. Are there default 2 way rail blueprints or I'd need to make one to place both sides at once?

Re: [0.12]Ideas, suggestions & discussion

Posted: Wed Jun 07, 2017 7:46 am
by Choumiko
orzelek wrote:Did you add lamps to default blueprints in one of recent versions?

FARL is now complaining about lacking lamps and ghosting them near each pole.. while continuing to complain.
Ghosting I can disable but it still complains about lack of lamps.

PS. Are there default 2 way rail blueprints or I'd need to make one to place both sides at once?
The non-blueprinted/default layout hasn't been changed in a long long time, the lamp was always there. I'm probably going to remove it from the default.
Until i do you can stop the complaining if you disable "place pole entities" (or just create a vertical and horizontal blueprint with 1 rail and an electric pole in it).
I think the previous version surpressed missing item messages for those by default.

If you click the Vertical and Diagonal buttons with a blueprint it will change that blueprint to a 2 lane, left hand drive layout with concrete and walls (meant to be some sort of getting started blueprint). Gonna add a dropdown for LHD/RHD soonish.

Re: [0.12]Ideas, suggestions & discussion

Posted: Wed Jun 07, 2017 5:10 pm
by orzelek
So place pole entities is not about placing poles themselves?
I might have missed something in instructions then :D

Re: [0.12]Ideas, suggestions & discussion

Posted: Thu Jun 08, 2017 4:23 pm
by CorBlimey
is it just me or is FARL Deathworld biter density a little too low and 'easier' than the vanilla spawns?

wasn't thinking. Meant RSO :D

Re: [0.12]Ideas, suggestions & discussion

Posted: Thu Jun 08, 2017 4:39 pm
by Choumiko
There is no FARL deathworld setting. Do you mean RSO biter generation?

Re: [0.12]Ideas, suggestions & discussion

Posted: Thu Jun 08, 2017 4:56 pm
by CorBlimey
Choumiko wrote:There is no FARL deathworld setting. Do you mean RSO biter generation?
whoops sorry, wasn't thinking. I meant RSO and had a brain-fart and ended up posting here :D

Anyway, keep up the good work. FARL is so damn good :D

Re: [0.12]Ideas, suggestions & discussion

Posted: Wed Jun 14, 2017 6:15 am
by Optera
Please change FARL module to use a different prototype than personal drone port, so FARLs stop being listed as logistic networks.

Re: [0.12]Ideas, suggestions & discussion

Posted: Sat Jun 17, 2017 3:31 am
by waduk
Choumiko, can you add feature so FARL can come to me (pressing GUI button) to the nearest station ?
Like Shuttle Train Mod did ?

Usually when i'm at the scouting / planned area, what i do is to place train stop, open map, click FARL then add that station, execute.

It would be very convenient to call FARL just like i call Shuttle Train.

edit :

SCRAP that, i just thought, since now it's equipment based, all i have to do is just place the Shutlle equipment along with FARL in the grid.
And it works !!


Wohoo !!!

All this time, i wasn't thinking about this at all,...stupid me..

Re: [0.12]Ideas, suggestions & discussion

Posted: Tue Jul 11, 2017 11:09 pm
by waduk
Hi choumiko, is there a console command to start FARL (and auto-drive) without entering the loco ?

Re: [0.12]Ideas, suggestions & discussion

Posted: Fri Dec 01, 2017 5:17 am
by thegroundbelowme
I posted this on the mod page’s discussion section, but since there’s a thread here specifically for suggestions, I’m gonna copy it over:

In my current game, I’m frequently switching between two different rail sets: a four-lane set for my rail backbone, and a two-lane set for smaller extensions. While I do have all of the blueprints needed to configure FARL for both of these saved in my library, it’s kind of a pain to keep having to swap them in and out of my hot bar and have FARL reread them. It would be awesome if you could define multiple configurations (each with one straight and one diagonal set) and quickly switch between them, either via GUI or hot key.

Re: [0.12]Ideas, suggestions & discussion

Posted: Fri Dec 01, 2017 3:11 pm
by torne
thegroundbelowme wrote:I posted this on the mod page’s discussion section, but since there’s a thread here specifically for suggestions, I’m gonna copy it over:

In my current game, I’m frequently switching between two different rail sets: a four-lane set for my rail backbone, and a two-lane set for smaller extensions. While I do have all of the blueprints needed to configure FARL for both of these saved in my library, it’s kind of a pain to keep having to swap them in and out of my hot bar and have FARL reread them. It would be awesome if you could define multiple configurations (each with one straight and one diagonal set) and quickly switch between them, either via GUI or hot key.
You can; you can save three different blueprint configurations in the section at the bottom of the GUI.

Re: [0.12]Ideas, suggestions & discussion

Posted: Mon Dec 04, 2017 1:00 am
by thegroundbelowme
Yeah, just discovered that today. My bad!

Re: [0.12]Ideas, suggestions & discussion

Posted: Sat Feb 10, 2018 11:21 pm
by Iorek
Is there any way to use farl to add concrete to an existing rail network?