FARL and cliffs thoughts?

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HOSH
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FARL and cliffs thoughts?

Post by HOSH » Wed Jan 24, 2018 6:59 am

I have not seen where anyone has posted this yet so started a new topic.

So who all has played a game and used FARL and cliffs, other than basic train paths?

Currently testing a 0.16 with bobs+ and I personally finding it a PIA. As I use FARL to lay out a gun turret wall for defense and quad-lane for inside LTN transport, so the wall and patterns do not turn easily.

Was there any thoughts to having FARL destroy cliffs? If it requires cliff explosives to make it more balanced, so that it is like landfill with the water?

Or do we have to go clearing, then bring up the FARL after we clear some areas, as we have to kill the biters and nests anyway?

Thanks

bammalar
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Re: FARL and cliffs thoughts?

Post by bammalar » Fri Mar 09, 2018 1:35 pm

YES PLEASE!!

Cliffs are a great addition to the game, they add additional complexity in the early game and allow for a terrific defense. But, later into the game cliffs become tedious to deal with.

Please help us FARL!

Antaguana
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Re: FARL and cliffs thoughts?

Post by Antaguana » Thu Jun 28, 2018 1:04 pm

I agree. Would be an awesome addition

Cobaltur
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Re: FARL and cliffs thoughts?

Post by Cobaltur » Wed Mar 06, 2019 12:10 am

Hm don't know if this is new in 0.17

but cliffs can be removed using bots if you have cliff explosives in the bag.

so maybe this can be used for the train as well.

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