FARL and cliffs thoughts?

The raillayer; must have, if you want to play with railway.

Moderator: Choumiko

HOSH
Long Handed Inserter
Long Handed Inserter
Posts: 51
Joined: Mon Nov 28, 2016 12:04 am
Contact:

FARL and cliffs thoughts?

Post by HOSH »

I have not seen where anyone has posted this yet so started a new topic.

So who all has played a game and used FARL and cliffs, other than basic train paths?

Currently testing a 0.16 with bobs+ and I personally finding it a PIA. As I use FARL to lay out a gun turret wall for defense and quad-lane for inside LTN transport, so the wall and patterns do not turn easily.

Was there any thoughts to having FARL destroy cliffs? If it requires cliff explosives to make it more balanced, so that it is like landfill with the water?

Or do we have to go clearing, then bring up the FARL after we clear some areas, as we have to kill the biters and nests anyway?

Thanks
bammalar
Burner Inserter
Burner Inserter
Posts: 12
Joined: Wed Apr 20, 2016 8:59 pm
Contact:

Re: FARL and cliffs thoughts?

Post by bammalar »

YES PLEASE!!

Cliffs are a great addition to the game, they add additional complexity in the early game and allow for a terrific defense. But, later into the game cliffs become tedious to deal with.

Please help us FARL!
Antaguana
Manual Inserter
Manual Inserter
Posts: 4
Joined: Sun May 17, 2015 3:22 pm
Contact:

Re: FARL and cliffs thoughts?

Post by Antaguana »

I agree. Would be an awesome addition
Cobaltur
Long Handed Inserter
Long Handed Inserter
Posts: 52
Joined: Sat Sep 24, 2016 1:33 pm
Contact:

Re: FARL and cliffs thoughts?

Post by Cobaltur »

Hm don't know if this is new in 0.17

but cliffs can be removed using bots if you have cliff explosives in the bag.

so maybe this can be used for the train as well.
Post Reply

Return to “F.A.R.L”