- Added an option to place ghosts when running out of items, defaults to true, ghosts for rails and concrete are not created
- FARL now accepts blueprints in any rotation (horizontal/vertical), the chainsignal can be placed to allow travel in any direction
- clicking the Read button with a blueprint reads the blueprint from the cursor instead of searching the hotbar
- clicking the Vertical/Diagonal button with a blueprint writes the FARL blueprint to it
- In blueprints with multiple electric poles with the same wire reach distance, FARL will use the pole closest to the chainsignal to connect the circuit wires
- reduced message spam
[MOD 0.15] F.A.R.L. 1.0.8 Download & Changelog
Moderator: Choumiko
Re: F.A.R.L. (Rail Layer) 1.0.8
FARL 1.1.1
Re: F.A.R.L. (Rail Layer) 1.0.8
FARL 1.1.7
1.1.7
1.1.7
- fixed error when removing stones that don't have a drop probability
- added missing locale key
- fixed error with Autopilots "drive without me" option
- fix possible desync
- fixed error when loading with Factorio 0.15.27
- fixed desync when FARL removes stones/trees with results with probability != 1
- changed wire selection from button to drop-down
- cruise control adjusts max speed based on fuel type
- fixed error trying to connect red/green wires to non existing pole
- fixed error when out of concrete/stonepath with blueprints containing tiles